Creator: Bilestoad || First Published: 04/14/2006 || Players: 4 || Size: 40x40
| Categories: None | ||
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| Comments: |
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Calvacadeofcats (04/14/2006 07:50pm):
Koal, of course, cannot be accepted. Looks interesting, balanced. Bases are close enough together for my preferences. The ports seem somewhat useless to me (as all the water-front property is only accesible by T copter), but I have always disliiked naval combat. All around, quite a good design. |
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Bilestoad (04/16/2006 10:52am):
1. I believe the bridge/forest areas will provide excellent defense, encouraging you to use naval/air to attack from the centre. After we finish our game we'll know... :) 2. I thought ranged weapons couldn't shoot over pipes. Those predeployed recons are intended to be there for the entire game. I'll change them to subs on ports and leave it to you to 'dive'. Why isn't there a true IMPENETRABLE WALL in this game? Hmm... |
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RoboticSithDrone (07/10/2006 05:38pm):
Hi! I'm Koal and I'm going to kill you! Have a nice day! |
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LordofEverything (11/28/2006 04:46pm):
Hes right you know..... |
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sirfuxalot (11/28/2006 05:01pm):
No Kanbei's better here. |
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Mantimus Prime (11/30/2006 03:56pm):
>_o All those crossroads are an aesthetic nightmare. |
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Fugue (12/18/2006 09:30pm):
Bilestoad (04/16/2006 12:52pm): 1. I believe the bridge/forest areas will provide excellent defense, encouraging you to use naval/air to attack from the centre. After we finish our game we'll know... :) 2. I thought ranged weapons couldn't shoot over pipes. Those predeployed recons are intended to be there for the entire game. I'll change them to subs on ports and leave it to you to 'dive'. Why isn't there a true IMPENETRABLE WALL in this game? Hmm... Delete the subs, build Battleships. Now that'll be a lovely suprise. |
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