Creator: SmackCakes || First Published: 04/15/2006 || Players: 2 || Size: 27x17
Categories: C-Rank, Heavy Naval, Standard
Rating: 8.38 in 8 ratings
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Comments:
Nahbien (04/16/2006 07:23pm):
Looks pretty nice, might play nicely at standard funds, or even 1500 :)
jhuni (04/17/2006 07:27pm | Edited: 04/17/2006 07:28pm):
Whats the point of having 2 ports close to each other its not realy possible to flood naval
units so only of the ports are going to be used anyway right?
SmackCakes (04/17/2006 10:21pm):
jhuni (04/18/2006 02:27am):
Whats the point of having 2 ports close to each other its not realy possible to flood naval
units so only of the ports are going to be used anyway right?
_________________________________________________________________________
Not really, you might be using one port to do repairs, while you build from the other. or
you might choose to build 2 landers to carry an invasion force instead of building a
battleship. They also serve as a landing area and a point of high defence for sea units, a
place to do repairs (as I've mentioned) and count towards daily income, not just a place
to deploy ships from. There are also other tactical reasons for having multiple ports,
which I won't go into. this is a pretty popular configuration, I've never heard of anyone
having a problem with it before.

rast2 (06/05/2008 05:46pm):
With some editing, this could be good. Better than logisitics anyway :P

- Use standard number of starting properties and units (in other words, HQ+2x factory, +1
BM inf , everything else back to neutral)

- Attach the penile island to the starting island.

DuelStriker (07/20/2008 03:27pm):
I think the map is fine the way it is
walkerboh01 (01/27/2011 01:31am):
Sulla you're an ass =/



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