Creator: SmackCakes || First Published: 04/15/2006 || Players: 2 || Size: 27x17























































Categories: C-Rank, Heavy Naval, Standard | ||
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Comments: |
Nahbien (04/16/2006 07:23pm):
Looks pretty nice, might play nicely at standard funds, or even 1500 :) |
jhuni (04/17/2006 07:27pm | Edited: 04/17/2006 07:28pm):
Whats the point of having 2 ports close to each other its not realy possible to flood naval units so only of the ports are going to be used anyway right? |
SmackCakes (04/17/2006 10:21pm):
jhuni (04/18/2006 02:27am): Whats the point of having 2 ports close to each other its not realy possible to flood naval units so only of the ports are going to be used anyway right? _________________________________________________________________________ Not really, you might be using one port to do repairs, while you build from the other. or you might choose to build 2 landers to carry an invasion force instead of building a battleship. They also serve as a landing area and a point of high defence for sea units, a place to do repairs (as I've mentioned) and count towards daily income, not just a place to deploy ships from. There are also other tactical reasons for having multiple ports, which I won't go into. this is a pretty popular configuration, I've never heard of anyone having a problem with it before. |
rast2 (06/05/2008 05:46pm):
With some editing, this could be good. Better than logisitics anyway :P - Use standard number of starting properties and units (in other words, HQ+2x factory, +1 BM inf , everything else back to neutral) - Attach the penile island to the starting island. |
DuelStriker (07/20/2008 03:27pm):
I think the map is fine the way it is |
walkerboh01 (01/27/2011 01:31am):
Sulla you're an ass =/ |
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