Creator: melly || First Published: 01/18/2022 || Players: 2 || Size: 29x30
| Categories: None | ||
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| Comments: |
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melly (01/18/2022 08:34am):
ban pipe runners to prevent anything unintentional |
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Deathraven13 (01/25/2022 11:29am):
What's the point of ports if you can't really use naval units because of the sand area ? |
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melly (02/18/2022 04:37pm):
i did remove a exploit that allowed grit on blue to defend the hq with a battleship |
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melly (03/08/2022 10:17am):
fixed battleships not working |
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melly (03/08/2022 11:08am):
the shoals dont exist its a visual bug |
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Lost and Found (03/29/2022 06:19am):
So OS just wins for free pretty much |
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melly (03/31/2022 09:15am):
? |
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melly (03/31/2022 09:19am):
os only wins if they can defend against blue and their infinte horde |
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melly (03/31/2022 10:24am):
os has no bases |
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MiniNini (03/31/2022 11:42am):
Blue takes a lot of time just setting up and they need to Capture the HQ to win, i think the mega tank down there should be a Neo tank or maybe push the seams back a bit nd have 2 rockets instead of it and the apc to utilize a need to capture that southern middle city. As of now, Blue doesn't have enough time. |
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Lost and Found (03/31/2022 11:48am | Edited: 03/31/2022 11:49am):
I'll admit "just wins" was a big hyperbole, I missed the lack of OS factories. As is, OS wins on day 21 by HQ cap (assuming no mass damage is allowed. if it is, BM almost automatically wins since the HQ cap stops working for OS until like day 60)., unless BM wins first, and rout isn't possible for BM so you have to cap the OS HQ. BM has no initial army in place (the megas being held up by air units), and their units take a while to get to the choke - A day 1 megatank arrives on day 6 for instance. It takes significant unit buildup to challenge the choke's indirects at all, especially with the given bships stopping land attempts with rockets completely until they're dealt with. I think so long as OS keeps something aimed at the 3 squares from which BM rockets can shoot their choke mega, it's unrealistic to break past it. the high amount of very strong silos make breaking past a mega on the choke city a nightmare (one silo hit brings every mega in range of said city to 7hp, which doesnt quite deal enough damage fast enough) - and finally doing that doesn't win yet either. They have to actually cap the HQ, which means moving their forces alongside a healthy(!) inf through the foresty chokepoint, where OS doesn't care if their units die so long as the cap gets delayed. As the map stands, I don't think it's reasonable for BM to win if OS plays this well. BM pretty much has about 10 days to clear the choke at best from where their first newly built units (to get AAs into the game) get to the front. |
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melly (04/22/2022 05:27am):
buffed bm cuase yall keep whing |
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melly (04/22/2022 07:03am | Edited: 09/24/2022 02:27pm):
1 bm can destroy the subs and shut down os artilery pretty hard you cant shoot if you cant see since os navy is pathetic this is not difficult 2 bm will always claim air superiorty with 4 airports this is not dificult 3 using transports to protect inf is always a option you can tcopter inf on the hq rather quickly 4 os wins when they get their inf on bms hq first since bm can do nothing about it so os actually wins on turn 19 5bm can flank os defences by invading the islands and destroying the pipe seams 6 simply scouting all of the forest with bombers is not hard when the chokepoint is broken 7 there is no possible way for me to prevent global dmg cos from being op other than turning them off 8 the megatanks are there to force os to play defensively by shutting down any early rushes when os has the unit advantage 9 the same thing applies to the missles 10 bm has way too many units to be affected by os mislles there more of a last minute slow 11 why would i nerf os when i can buff bm? 12 the piperunners are always the first to die since they get no protection 13 ur mom 14 actualy play the map before reviewing it 15 sugma balls |
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Cayrol (05/02/2022 05:49am):
Hi, i like this map and i think it's fair, i win in ataque and deffence. I think all global domage CO need to be ban (and kindle) , sensei and hachi also. The best attaquant is for me eagle and the deffender is Javier. You maybe should ban Javier with it's super it's 1 turn do nothing , but i think it's fair againts eagle. |
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SIMΩMEGA (03/19/2024 11:49pm):
melly (01/18/2022 01:34pm): ban pipe runners to prevent anything unintentional No - Deathraven13 (01/25/2022 04:29pm): What's the point of ports if you can't really use naval units because of the sand area ? Sand? Area? You mean Sshoals? Lol |
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