Creator: Louquinze || First Published: 02/13/2022 || Players: 2 || Size: 36x36
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Louquinze (02/09/2022 11:22pm | Edited: 02/12/2022 05:55pm):
(Weird glitch made me have to rewrite the rules comment) |
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Louquinze (02/11/2022 11:14pm | Edited: 02/24/2022 02:19pm):
Recreation of the Battleship board game. --GAME SETTINGS-- -CO Powers OFF (If not, you MUST ban Javier and Sami) -Fog ON (Required or else the game is unplayable) --HOW TO PLAY-- 1. Place your Lander on your ports and move your Mechs through the tunnels, then start breaking the pipe seams on the right side with your Mega tank (Use the APCs to refuel each other and the Mega tank). 2. Move your infantries wherever you want to try and avoid getting hit by missiles. 3. Launch missiles at your opponent's side in the hopes of hitting their Infantries (DO NOT STOP SHOOTING MISSILES, KEEP SHOOTING THEM EVERY TURN UNTIL YOU'VE RUN OUT ON BOTH SIDES, THE ENEMY MEGA TANK WILL BLOW YOU UP ON THE RIGHT SIDE IF YOU DON'T USE THEM ALL IN A ROW). 4. Once you reach the mountains, blow up the APC to let your Lander reach the beach to transport your Infantries to the other side (Merge them together for quicker capture). 5. Capture the opponent's HQ before they do! Free Tips: -Check the replay often to see how your opponent thinks. -Spot the APC using your Lander so it can move on the beach on the same turn as the APC was blown up. --NOTES-- -Only shoot missiles at the 2 Infantries on the checker board, damage dealt to the Mech doesn't matter since any CO can kill the APC even with just 5 HP (Unless the opponent is Javier, because then it'll receive 0% damage, which is why he is banned). -Comm Towers are there so any CO can instantly kill the APC. -Damage received from missiles does not give any power bar, do not pick a CO expecting to be able to use your COP/SCOP. -Cobalt Ice Carriers are there to stop anyone from building on their port. -The enemy cities before their HQ are there so you can see how much HP your opponent's Infantry has, unless they're Sonja. -The Mega tanks take exactly 18 days to break all the pipe seams, which is the same amount of time as it takes for the Mech to send all missiles. -Black boats are there so you can spot the Mech while chasing it and so you can refuel/repair your Mega tank. |
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