Creator: JimmyDymo || First Published: N/A || Players: 9 || Size: 36x36
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
JimmyDymo (03/02/2022 07:12pm | Edited: 03/15/2022 10:12am):
Inspired by "prevent the apocalypse" by melly. https://awbw.amarriner.com/prevmaps.php?maps_id=115202 Changes to the map: -Symmetrical East vs West -Eliminate West Team's FTA -Pipe Runner access for red team -Pre-deployed units for red (give them something to do for the first 15 turns) -Enhanced naval combat -Lab Access to Red Recommended Settings: -Teams: West vs East vs South -1 day turn times -Lab Unit: APC's -Ban Unit: Black Bombs -Income 1500 per property |
|
JimmyDymo (04/03/2022 03:05pm | Edited: 04/04/2022 12:50pm):
Map Changes: The goal of these changes are to increase the intensity and fairness of the fight for the center, as well as speeding up the second half of the game. *Rivers added to the far East and far west- to speed gameplay in the center *4 silos removed- improve balance, not just a silo race *1 row of pipe seams removed- speed up red *move southern landmass north one space- reduce transport times between two land masses *Black boats in the south *Port access to the sea for orange star- Allows for naval play, discourages slug fests on the ports *Properties for East & West armies are slightly more spread out- reduces the stalling ability of defenders. *Forests added to the center- preventing an overwhelming first capture advantage. *Eliminated 6 neutral properties in the south- improves visual appeal of the new design, and a solid counter to the many buffs given to OS *Correct symmetry issues with red fire and yellow comet *eliminate random plain in the ocean |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites