Creator: Ilese || First Published: 03/15/2022 || Players: 2 || Size: 23x17
Categories: B-Rank, Base Light, Standard
Rating: 6.75 in 4 ratings
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Comments:
TheGamerASD5 (03/15/2022 09:46am):
Boring map. Every game is just Lash mirror with tank spam. If i could give a negative rating. i would rate 8/10
OutlineY (03/15/2022 06:39pm):
I love this base setup, even better in base light
Airmaster41 (03/20/2022 09:39pm):
love the set up and how it plays out. it offers quite a bit of ways to come at it. Overall solid map
Wequito__J (03/25/2022 07:56am):
Cool map, Every game is Actually fun to Play and contains Unit variety, If I could give positive Rating it'd be 8/10
SonjaTheSuperior (07/23/2022 10:32pm):
Inferior to rivendell, not sure why this has under review tbh.
Ilese (08/04/2022 04:15am):
Agree
fallenangel1207 (10/07/2022 10:59am):
Disagree. This map is superior to the original rivendell. The weak side is no longer game ending if (when) you lose on it, but
the comm towers still make it worth while to fight for. Secondly, you actually have to push into the middle to win on this map,
which means beating your opponent in a real brawl rather than just cheaply slipping by on their indefensible weak side. Lastly,
airport placement means air has much better utility and can reinforce both sides. Overall, this map layout makes the games
more dynamic and brawl-y instead of a "who can beat the weak side first" game. 10/10 for me.
likegel (01/24/2023 04:40am):
“but the comm towers still make it worth while to fight for.”

In my opinion, if there is no tower, doesn't it mean that the enemy has 120% firepower to attack 100% of your firepower? I
think losing the tower is no different from giving up. The focus of the battle should be the fight for the tower in the infantry
battle. In fact, before the tower was occupied, the two sides began to fight,

The competition for middle cities is to facilitate the transfer of troops and the supply of troops.

However, there is no need to get through the middle. In addition to the central area, there are roads near HQ that can pass
through. In addition, there are air force and battleship support. This is a map of two bases
Meta Rexy (02/13/2024 02:02pm):
The airport position, in particular, improves the pacing by being more accessible, rather than
requiring a black boat or wasting several turns with an artillery.

How did the original get S rank while this got B? The only difference is the lack of HQ rushing
due to the shuffle of 4 properties and the shifted FTA counter.




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