Creator: Pinwheel2OP || First Published: 03/19/2022 || Players: 2 || Size: 22x17
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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MapBot (03/19/2022 09:24am):
Mapping League: Map Score: 88/100 Old Elo: 1062 ELO Elo Change: +26 ELO New Elo: 1088 ELO |
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OutlineY (03/19/2022 05:56pm):
Woah this looks great! |
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Pinwheel2OP (06/30/2022 08:28pm):
Made some minor adjustments to the map |
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charly (07/02/2022 10:50am):
Can someone please explain what the MapBot is talking about? How does it work? |
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Pinwheel (07/02/2022 10:34pm | Edited: 07/02/2022 10:42pm):
@Charly it's an AI program made by TheGamerASD that uses Machine learning to "rate" a map using data from other maps on the site. It doesn't really mean anything though |
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steezer (08/01/2022 08:52pm):
That sigh of relief when you see Sturm is banned. |
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ShiningForce4 (08/19/2022 11:56pm):
Map bot needs deleted |
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MontySigurdson (08/26/2022 06:29am):
I like this map, but Blue Moon having a 55% winrate makes me slightly concerned that there's some sort of STA going on here. |
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WeastInEast (11/07/2022 02:56am | Edited: 11/07/2022 05:22am):
I did not enjoy this map at all. B-Copters are extremely powerful due to aggressive forest cover - both in how they're absolutely everywhere, and because forests are placed so as to block all newly spawned land units at all chokepoints besides the absolute most central route. Their overuse on this map makes the early game when you can't afford copters due to very low income (properties also feel far from spawn) feel sluggish. The map in general feels too stally, because the horizontal strips of forest and mountains additionally feel like they tend to greatly advantage defenders walling in them, encouraging boringly passive play. |
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evmaster1 (01/14/2023 06:38am | Edited: 01/14/2023 06:39am):
Here is the tale of Justin Mort, who failed to give his map a port. He pranced around town and wore a big frown As his map's rating quickly grew short. |
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TK8878 (05/17/2023 02:00am):
My quick take on the 45/55 winrate split is that it's the forward airport's fault. BM can capture it faster due to the counter Infantry, thus can pump out B-Copters faster, and therefore can much more easily contest OS's COM Tower than OS can do in turn. AA gets forced, tanks swarm in, and BM just has to hold on its weakside to win (not terribly difficult with how rugged the terrain is). |
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