Creator: Creepus2003 || First Published: N/A || Players: 3 || Size: 36x36
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Creepus2003 (07/06/2022 06:08pm | Edited: 07/06/2022 06:23pm):
There are some rules to this map. Black hole is the "Dungeon master" and i suggest giving them Sturm or Sonja. Orange Star and Blue moon are not allowed to use any Tier 0 CO's (unless the game host decides otherwise) every other CO is fair game. each unit has a specific behavior they must follow, unless they come from a base, bases have their own rules. Recon: Will not attack unless they are at 9 or less HP, they will and can, however move around and go to inconvenient places (NOTE: they can block paths, but can't block the starting area off in a way that would keep either side from leaving the starting area with the base) when severely damaged (3 HP or less) the recon will run back to its home city for repairs, it becomes non-aggressive at this time. Tanks: these guys are aggressive, and will attack Mechs and other units on sight, but not infantry. behaves like Recons otherwise. MD tank: Super aggressive, attacks everything on sight. behaves like Recons otherwise. Mega Tank: Acts like a Recon, but dosen't move off its Lab until either its HP is at 9 or less, or one of the two bases it guards begins to get captured. APC: Wanders around the Maze aimlessly, runs away from units, do not have a "Home Base" and do not intentionally find repairs. |
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Creepus2003 (07/06/2022 06:18pm | Edited: 07/06/2022 10:43pm):
BH Base and Airport rules. You may build any unit on the base and airports, however whatever you do build must abide by these rules. They Must have a "Home Base" which is any one City on the map currently owned by BH. if that "Home Base" is captured, you must delete the unit which lived in that city, unless there is another city available. No unit can share a single home base. a unit must prioritize its own home base to recieve repairs, but if there are others on the way back to the home base, it may stop there for a turn. other than that, all units made in a Base and/or Airport are hostile to all orange star and blue moon units. Infantry and Mechs: they will prioritize capturing Blue moon and orange star cities over Unowned ones, but will proritize capturing over attacking. Indirects: Artillery and Rockets are more intelligent than the other units, in that they will set up traps, while other units will scour the map. Transports: You can build as many APC and Transport copters as you like, as they do not follow the "Home Base" rule. |
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Creepus2003 (07/06/2022 06:22pm):
Blue moon and Orange star rules. Blue moon and orange star are allowed to make as many units as they want, as long as they follow the same "Home Base" rules as black hole does. I don't know if this works, but if possible both blue moon and orange star must share vision with black hole (BH does not have to share vision with anyone). If, Blue moon or orange star do not abide by the rules, Black hole will give them a "Strike" (the two APC's) when they lose the second APC, a mech will stand on their HQ and start capturing it, the third strike finishes the capture. (resulting in an HQ cap). Black hole surrenders when either Blue moon or Orange star are defeated. |
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