Creator: Mercen4ry || First Published: 04/29/2006 || Players: 4 || Size: 26x40
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| Comments: |
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Mercen4ry (04/29/2006 11:47pm):
2 vs. 2, OS/YC vs. BM/GE. Unlike the "real" Dual Strikes, this one allows either CO to help the other directly. The game does not end if the lower CO loses, however... in this event, the lower can help the top and vice versa. |
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golden_cow2 (04/30/2006 10:59am):
Pipe Seams are pretty useless... |
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Paine (05/02/2006 07:06pm):
They're hinges. |
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George Is In (05/06/2006 05:21pm):
The "hinges" could be used to launch a massive air assult from the top. |
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George Is In (05/06/2006 05:21pm | Edited: 05/06/2006 05:23pm):
The "hinges" could be used to launch a massive air assult from the top. |
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Mercen4ry (05/06/2006 10:04pm | Edited: 05/06/2006 10:28pm):
Could. And could also be used to launch an equally-massive naval strike. In either case, it's far more cost-effective to use the base you are given on either part of the map primarily, then assist the other team once your opponent is taken down. Which is the entire point of the map. :D However, in the interests of aesthetics and balance, I did just make a few changes to the map in order to make play more smooth and interesting. |
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virroken (05/18/2006 09:19pm):
Sea units can't travel over broken pipe. |
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Mercen4ry (05/20/2006 10:59am):
Yep. Been trying to find a good way to make that "work," really. Broke the pipe again with reef tiles, like the first revision. |
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