Creator: Louquinze || First Published: N/A || Players: 10 || Size: 36x36
Categories: None
Rating: 10.00 in 1 rating
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Comments:
Louquinze (04/22/2022 12:24pm):
BAN PIPERUNNERS.
Ban Sturm, his Rockets and Missiles can move far too fast through the broken pipes.

If you have any criticism (that isn't about having to mine through pipes since that's the point), please tell me here.
Shadow Star (05/03/2022 03:05pm):
Mostly that you might want to give people a starting unit or a little more funds so that they can start mining slightly faster. the
long amount of time before combat starts is going to mean that a lot of interest will be lost before combat starts, so finding
some way to speed that up just slightly with things like a starting tank or a little more starting funds, or an obviously narrow
and inefficient path that doesn't need to be mined. I realize that your argument is that the point is about mining, which is fine)
but the more players there are and the longer it takes for combat to start, the more likely that people will quit before combat
begins.

I also think you may want to spread out property and add a few more cities. 75 property for each side is a little low as that
means each country is going to average 15 property, and quite a lot of that is going to take awhile to get to making the
mining long and arduous, which I believe was the idea, but means that it will probably be a 4V3 by the time combat begins.
Louquinze (05/03/2022 05:21pm):
Thanks for the criticism. I actually like the idea of a starting unit like a tank, I might do that once the first test game is done. For
the income and the amount of time it takes to start fighting, I'll just have to see what that's like in the test game, if it's too slow
I'll try to add some cities and more. Also, about the mining thing, what I meant by that is that I didn't want anyone complaining
about the pipe seam thing, since my attempt with this map was for it to be something where you can make different paths to
combat areas and ambush/flank the opponent. I definitely understand the concern that it might be too slow and make people
want to quit.
Shadow Star (05/03/2022 06:48pm):
Remember that people play a map with their eyes and brain before they start a game. if it looks like it won't be very interesting
in their head, then they're less likely to want to play it.



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