Creator: rip2g || First Published: 04/22/2022 || Players: 6 || Size: 36x36
Categories: None
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
rip2g (04/22/2022 09:13am | Edited: 04/22/2022 09:19am):
This is my first map ever! Feel free to suggest on how to further balance the map. I think air forces should have free apcs but
they have so many airports to the point that I think they wouldn't need it. The submarines are placed in the ports right away to
prevent early base rushes. This means that the navy would need to cooperate to take out the said submarine. The mountians
surround the road so that the weak side would have a better chance at contesting the com towers. The sea extends to the
edge of the map to allow sneaky gameplays. Land units are strong in early game, air units at mid game, and navy at late
game.Enjoy!
rip2g (04/25/2022 01:08am):
There are many grass fields so that the navy can combat the land units
rip2g (07/23/2022 10:56pm):
Too many base rushes. I'm adding a pipe that needs to be destroyed so that the hq will be safe for at least 5 days



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.