Creator: rip2g || First Published: 04/22/2022 || Players: 6 || Size: 36x36
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| Comments: |
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rip2g (04/22/2022 09:13am | Edited: 04/22/2022 09:19am):
This is my first map ever! Feel free to suggest on how to further balance the map. I think air forces should have free apcs but they have so many airports to the point that I think they wouldn't need it. The submarines are placed in the ports right away to prevent early base rushes. This means that the navy would need to cooperate to take out the said submarine. The mountians surround the road so that the weak side would have a better chance at contesting the com towers. The sea extends to the edge of the map to allow sneaky gameplays. Land units are strong in early game, air units at mid game, and navy at late game.Enjoy! |
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rip2g (04/25/2022 01:08am):
There are many grass fields so that the navy can combat the land units |
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rip2g (07/23/2022 10:56pm):
Too many base rushes. I'm adding a pipe that needs to be destroyed so that the hq will be safe for at least 5 days |
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