Creator: N/A|| First Published: 09/07/2005 || Players: 2 || Size: 30x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Kamuscha (06/24/2005 02:21am):
Its slanted towards GE, there are 3 bases that allow easy access to the center, while Brown has only 1 base that has easy access to center, and the turn order (moving after GE) doesnt help them either. I'd suggest changing the terrain up some, to allow Brown to have easier access to center (Since 3 bases > 1 base) Brown has no chance here unless you change the map a bit. |
|
(07/03/2005 04:10pm):
well actually unless brown team goes to the left of the map and takes the air ports and takes the port on the top right.. brown troops can easily march through.. and the port on the brown side cane be used as an advantage too |
|
Dullahan (07/04/2005 03:57pm):
The 3 vs. 1 base ratio in the center is mostly negated by the fact that the center consists almost entirely of chokepoints - BD should be able to easily defend it in FOW. I'd have to agree with DarkPhantom that BD's starting bases should be able to support the center base and that the airports will probably turn the tide in BD's favor. The upper-right port is completely useless though (I mean what are you going to do? Invade with infantry and mechs?). |
|
(07/08/2005 05:06am):
well... the port i was talking about is near the center by the airport... in FOW if you have a battleship there... you can completely annoy your enemy .... also you cant spent your whole life in your territory when battling me.... i can advance VERY quickly... try to take the distant cities is the stratagy... well you do what you want... the upper right port is a 'sortof' distraction. i mean if you got a battleship there... you can slow down the troops coming from the south of the port... (trust me... brown has a little chance of capturing the base at the right) green units... just have to work quickly... the more time, the easier it is for brown... also for the brown... in the 'central square' where a major battle takes place... try and go for that base first.... it gives you the upper hand to the southern cities.... just a suggestion |
|
Dullahan (07/14/2005 03:50pm):
You use quite a few ellipses (...) :-) Anyways, it looks like Sensei is the CO of choice on this map considering the terrain and the funds (yay for b-copters and mechs). Based on the game I'm playing, BD appears to be in major trouble if they fail to secure the base on the left side of the map ASAP. |
|
(07/17/2005 04:34pm):
Yea.................. stuff....... I dont really know about Sensei being the CO choice cuz there arn't many cities not only that all your mech would have to make quite a trip to the south... You would also take awhile to capture any of the airports so.... All your advancing vehicle units would be easier to pick off... I mean the terrain is good for BCptrs and Mechs but it puts Sensei's COP and SCOP almost useless (if you're playing as BD) all I know is that capturing the LEFT SIDE of the map is the key to victory.... And if you have Advance Wars 2 for the GBA you can have a little practice for battling cuz this map I made in my gameboy ^_^ so yea... I'm currently making another map from my GBA (3p) and it's cool...In a way.... i made it before on this web site but after saving it.... The stupid site gave me an ERROR MESSAGE.... So yea.... I gave up on that for a while... When I finally get over the anger management from that day......*squinting my eyes and shaking my head* THAT DAY..... Perhaps MAYBE I can try again... One day *shaking my fist in the air*........ DARN YOU SPIDER-MAN!!!!! ................ stuff.............. I made this map so all COs have a 'sortof' advantage and a 'sortof' weakness... |
|
Dullahan (07/19/2005 11:31pm):
Sensei has many advantages on this map as either side: 1) B-copters are very effective at halting an enemy advance through the center. 2) Free money from joining mechs - any mechs you don't join can assist in attacking the center. 3) *MOST IMPORTANT* +1 movement range to T-copter and APCs. Reason 3 is most important because the leftmost base is hands-down the MOST important base on the whole map. His additional movement lets him get there quickly and capture it. Sensei is better than Sami in this respect because of the additional power of his B-copters - after making a T-copter or APC with a soldier to capture the base, he can send over a B-copter to secure the area. I know I managed to take the base as GE because of the B-copters I produced early on after making a T-copter. Nice strategic map for the two infantry COs. Grit's just not even funny. |
|
(07/21/2005 09:54pm):
Well, what about during FoW Sensei would have to put his Mechs and Infantry (if they are still alive) in the mountains so they could see farther and the BCptrs would get screwed if they flew in the fog into the unknown (especially with their limited sight) Recons are weak with Sensei so they will explode during the journey to BD HQ. And if you only fight with BCptrs and Mechs BD will start flooding with A-airs. The +1 movement range with transport units sort of helps don't get me wrong so I give Sensei props for that. But yea, anyone would have an advantage and disadvantage here. Just that Sensei needs A LOT of time to get those BCptrs flying, with that time, BD could easily advance on GE. So it's like I said before, if GE takes to long, BD can take advantage. So yea........... Stuff... |
|
Janusmarine (02/22/2006 03:24pm):
GE has a terrain advantage also. all along the bottom of the map there is not enough trees to slow an APC to go to and take control of either the center or the bottom left. If you are BD, to the left you got to buy a transport ship and to the center you have to go all the way around the mountains (or through it) to just get 1 base. |
|
Nyvelion (08/23/2012 11:26am):
Are you ever going to fix this map? I'd like to try it when it's fixed. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites