Creator: nahbien2 || First Published: 05/03/2006 || Players: 2 || Size: 17x17
| Categories: None | ||
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| Comments: |
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quackquackgoestheduck (05/03/2006 06:29am):
Nice map nahbien. |
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Nahbien (05/05/2006 10:27pm):
Inspired from this map http://awbw.amarriner.com/prevmaps.php?maps_id=10469 |
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jhuni (05/07/2006 03:14pm):
Needs more reefs |
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zero212 (05/07/2006 03:17pm):
.....dude there are no sea units why the heck would you be needing more reefs? anyhow its a nice map i would personally add some roads but thats just me 8/10 |
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jhuni (05/07/2006 03:19pm | Edited: 05/07/2006 03:24pm):
reefs are good for decoration i was thinking reefs at the end of both the rivers or something like that idk. |
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Pyrranha (05/22/2006 08:26am):
The redo doesn't remind me of the original in the slightest. |
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Nahbien (05/30/2006 12:20pm):
Two teams each on their half of a small circular map, with one bridge in the center, and a bridge apeice going towards an airport hidden behind a mountain wall with the same dimentions doesn't remind you of the other one? Oh well. |
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Blade (09/18/2006 07:32am):
BM has a FTA IMO, because they reach an airport without any serious problems and with another 2 fresh built infantry they can avoid capturing southern airport by OS. |
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blanci1 (08/22/2008 02:02am | Edited: 02/09/2009 04:15pm):
Good map.. realistic feel..... much more open than original with many attack routes : also mechs cross mountains/ rivers ..plus air .... Map analysis shows from 54 games only 1 draw (unspecific)... no sign of choke up. |
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blanci1 (08/22/2008 02:20am):
Blade may have a point... though its not so clear and quite complex since for example (1) OS could also follow blades advice and use both his 1st day infantry to stop BM capturing the airport and later send a recon to guard the other. Alternatively (2) OS could get a recon on day 2 and place it on the forest in front of his airport on day 4 just in time to stop any interference from BM. Or (3) OS could just send a later infantry to " top up" his capturing and injured infantry. Also (4) Blades idea of BM trying to rush to both airports neglects both early funding and central control and other strategic issues ... which could be dodgy. So because its unclear, it could be left to see in practice how it plays out. -----Or simply the airports could be shifted back or sideways one square making it very certain whose airport is whose. |
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blanci1 (08/27/2008 05:52am | Edited: 02/09/2009 06:22pm):
also playing the map indicates the airports alone wont win the game due to limited funding --- and so far out of 60 games only 1 possibly drawn ..// UPDATE// out of 110 games we have 58 BM v 54 OS wins --meaning 2 draws (unspecific).... appears fair and non-drawish. |
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Slickdc (09/15/2008 08:58am):
I would let my opponent capture the airbase across the bridge by their HQ and put a Missles unit in the woods where the road ends and use a Recon in the woods somewhere to see the airbase. Then when ever your opponent builds an air unit, "BAM!," instant killl! It will seriously cause them to lose massive funding while you capture the airbase but scarsly produce units there. Instead you build tanks and AA Vehicles and slowly save up for a Megatank or Bomber. Then charge the enemy once you have lowered their funding below yours. Thats what I'm doing in one game; I am currently winning. |
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rast2 (10/28/2008 11:09pm):
FYI slick, missiles have vision range of 5. |
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cole35 (12/10/2008 07:20am):
wtf |
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blanci1 (02/09/2009 03:30pm):
(anti-air) misiles have vision 5 wow ((not to be confused with flying black bombs, nor missiles from silos)) |
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Lost and Found (07/18/2021 01:31pm):
Unranked for horrid front design |
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