Creator: Pinwheel3OP || First Published: 05/17/2022 || Players: 2 || Size: 24x17
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| Comments: |
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MapBot (05/17/2022 06:17am):
Mapping League: Map Score: 73/100 Old Elo: 1220 ELO Elo Change: +1 ELO New Elo: 1221 ELO |
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Humita (07/24/2024 12:34am):
Seems like like map could stall after capture phase, it's hard to get any pressure or damage early as you can cover everything pretty safely. 1b shouldn't go past the comm tower line and it'll be fine, airport also helps cover stuff. The only property that most likely flips in mid game is the city in the middle of the map (10,07), but after that, it feels like if you want to stall, you'll be able to. Comm tower doesn't flip really because you can interrupt with inf from mountain if needed or copters, until you can get an arty to lock. An idea would be to maybe remove the airport from the 1b? It would allow the 2b1a to push further deep into the secondary objective properties. |
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Humita (07/29/2024 07:50am):
With the new changes (2b is now 3b, ports moved back or to the sides, and hq moved a bit back), this map looks really good. Very good execution of a novel idea not seen around too much of 4b2a (3b1a v 1b1a). The 1b has good defensive ideas but the 3b can go for sacrificial plays and get into really bad trades just to start a fight and still come on top due to sheer numbers. A very positional gameplay with really interesting decisions to make. |
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Blackboat (08/09/2024 05:06am):
It looks like player 2 is ahead one extra infantry every turn. That's what happened in my game when both players when for the base immediately. I could be wrong of course but would be good if someone else can verify. |
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Blackboat (08/09/2024 05:10am):
I've just confirmed by reviewing some recent games. 2nd player has an advantage https://awbw.amarriner.com/game.php?games_id=1223012 https://awbw.amarriner.com/game.php?games_id=1222355 |
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DaysOfPlague (08/31/2024 04:13pm):
Reject STA, embrace FTA. Go copter first and annihilate your foes! |
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Standard player (09/12/2024 11:26pm):
Wall, walls, walls! |
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