Creator: sheckyvgm || First Published: 05/19/2022 || Players: 15 || Size: 36x36
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| Comments: |
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sheckyvgm (05/19/2022 10:29pm):
Updated version of https://awbw.amarriner.com/prevmaps.php?maps_id=107518 The pre-deployed OS is for ghosting to stop Hachi/Sensei spam as WN. That way WN can still play as most CO's without being to busted. Kanbei and Sturm may still be questionable. I originally did not have any HQs for the center teams, but I guess AWBW does not allow mixing lab only and HQ only teams. So I sprinkled the HQ's back in around the perimeter of the pipe. |
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Scurge (05/20/2022 05:54am | Edited: 05/20/2022 06:02am):
Good choice on the ghosting of most of the cities, though I'd free a couple up on each side so that if WN is Sensei or Hachi their (S)COPs will actually do something! =D Kanbei is always broken; I honestly think he should be alone in T0 and every other CO moved down a tier! The labs are a great addition though I'd switch their locations with the HQs; if WN is Sami some of the centre countries are in trouble of being suddenly eliminated, whereas if their HQs are protected by the pipe instead WN would 'only' get a lab, though that could also add another level to dynamic gameplay depending on lab units! :-) Either way the neutral comm towers are a wonderful addition, and if WN were Sami and the HQs were behind the pipe seams with the comm towers it would be interesting whether the centre players leave the seams intact to protect their HQs or break them to take the towers :o Some fool rated this 1 AND without leaving a comment, so I'll rate a 10 to balance it out as best I can on my own; I feel it deserves around an 8 :-) Edit: Had forgotten I suggested the labs in my comment on the previous version; didn't mean to end up 'patting myself on the back', sorry! ^^; XD |
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sheckyvgm (05/23/2022 12:51pm):
Yeah, I think since the HQ's are required, having them behind the pipe seams is the better play with the labs exposed. I had originally intended it to be labs only for the center players and HQ only for WN. However, it seems such a map is not allowed. So I had to add the HQ's back in. Once this test map concludes I will make some adjustments. |
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sheckyvgm (05/28/2022 08:08pm):
Ok, adjustments were made. The corner cities for WN are now free so that Sensei or Hachi will get a small boost from their powers but the distance and limited numbers will help. it also will require WN to capture those cities so early game Sensei COP should not factor in too heavily. HQ were moved back into the pipe like it was originally in my 15vs1 map. With the 14vs1 setup here two comm towers are available if the center teams want to take the risk in breaking the pipe seams. That also means potentially giving WN easy access to the HQs |
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Scurge (07/21/2022 01:11pm):
Very nice indeed =D |
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