Creator: 2i || First Published: 05/05/2006 || Players: 4 || Size: 15x15
Categories: None
Rating: 5.20 in 5 ratings
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Comments:
2i (05/05/2006 10:10am | Edited: 05/05/2006 10:29am):
Free for all, preferably with slightly more funds then normal, and ,as an exception to most(if
not all) of my maps, no Grit ban!!!!Not actually a real chaos but more chaotic then my other
maps.
Nahbien (05/05/2006 02:44pm):
Grit's still broken, especially in a chokey map like this. And your way of balancing turn
advantage just gives YC the advantage of going first, and OS last.
Marble Giant (06/10/2006 01:16pm):
"just gives YC the advantage of going first, and OS last."
Oh, so that's why I was out so early? :P That and... I'm not too great at this game.

Heh, the only changes I would make would be to balance the FTA and remove the airports at
the sides, to make the centre one more contested. :) Still, a very fun play!
sirfuxalot (06/23/2006 08:51pm):
You should never put one property (especially an airport) right in the center of a map. It
actually creates FTA on the map and give whichever team you decide to give more infantry
an unfair advantage.
2i (06/26/2006 12:01am):
Theoreticaly, YC has an advantage if he wants to capture the airport, but believe me, it
actually doesn't matter much.
gunner1138 (06/29/2006 03:04pm):
Green's mech nerfs green big time.
jhuni (09/22/2006 05:57pm):
YC > OS by alot BM > GE MAJOR imbalance
Tmi489 (10/26/2021 05:23pm):
Four player swastika is more accurate.
It's proof that order can be derrived from chaos.



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