Creator: 2i || First Published: 05/05/2006 || Players: 4 || Size: 15x15
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
2i (05/05/2006 10:10am | Edited: 05/05/2006 10:29am):
Free for all, preferably with slightly more funds then normal, and ,as an exception to most(if not all) of my maps, no Grit ban!!!!Not actually a real chaos but more chaotic then my other maps. |
|
Nahbien (05/05/2006 02:44pm):
Grit's still broken, especially in a chokey map like this. And your way of balancing turn advantage just gives YC the advantage of going first, and OS last. |
|
Marble Giant (06/10/2006 01:16pm):
"just gives YC the advantage of going first, and OS last." Oh, so that's why I was out so early? :P That and... I'm not too great at this game. Heh, the only changes I would make would be to balance the FTA and remove the airports at the sides, to make the centre one more contested. :) Still, a very fun play! |
|
sirfuxalot (06/23/2006 08:51pm):
You should never put one property (especially an airport) right in the center of a map. It actually creates FTA on the map and give whichever team you decide to give more infantry an unfair advantage. |
|
2i (06/26/2006 12:01am):
Theoreticaly, YC has an advantage if he wants to capture the airport, but believe me, it actually doesn't matter much. |
|
gunner1138 (06/29/2006 03:04pm):
Green's mech nerfs green big time. |
|
jhuni (09/22/2006 05:57pm):
YC > OS by alot BM > GE MAJOR imbalance |
|
Tmi489 (10/26/2021 05:23pm):
Four player swastika is more accurate. It's proof that order can be derrived from chaos. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites