Creator: Bum || First Published: 05/27/2022 || Players: 2 || Size: 21x21
Categories: S-Rank, Standard
Rating: 4.39 in 70 ratings
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Comments:
evmaster1 (01/21/2023 10:30pm):
Factory should contact pipe. Naval units need more room to swim.
keatonfox (04/25/2023 05:05pm | Edited: 04/25/2023 05:06pm):
Funny thing I noticed is that it is possible to block the cap of the neutral factory as Sturm with a day 3 recon from the middle
base. Tho this only works if the opposing player caps the property in between the two bases. Though this won't usually apply in
standard matches but this could really mess with someone in FOW.
Cannonfodder449 (05/20/2023 04:40pm):
Very cool map, only issue is the imbalance of COs. Kindle and Max are unstoppable. Still a good T3 map if Kindle is
banned.
raufwor (05/28/2023 07:18am):
One thing I noticed is how much weaker the isolated base gets as it is nearly impossible to reinforce it from the other bases
with anything but infantry as you have to go around and reinforce thru the attackers. It makes for an interesting target.

Also, there is a very cheesy way to threaten the HQ by day 4 that might make Sami a little bonkers, I'd suggest adding a lander
or something on top of the HQ just to prevent this kind of thing.
RustedLegend (06/22/2023 12:42am):
The map is beautiful in its physical design, and makes for interesting fronts to fight on.

Transports offer a lot of strategic positions that can be taken, but I haven't gotten far enough into a battle on this map where
landers are getting built. Sami really benefits from being able to ship infantry from her corner to mid-map in a single turn.

The bases in the far corners are very isolated though, often forcing players to only produce infantry there or eventually sneak
in a lander if they want anything built from it to get to the frontlines in a timely manner.

The map is kind of mentally overwhelming for the first time you see it, I imagine lots of players struggle with their very first
match here. But I guess that's the price to pay for providing lots of opening options.
Riuoku (07/16/2023 06:00am):
Very cool map with tons of possibilities for unorthodox tactics. Games feel very different compared to standard maps which is a
good thing.
Ahahsoboo (07/21/2023 02:58am):
Great map if you hate any kind of movement and being trapped in your own bases every time you build a unit with a
minimum 3 turn time frame to exit these trapped bases.
Meta Rexy (08/21/2023 08:58am):
^this comment is absurd. You have a black boat to move infantry quickly, a forward placed
airport, and it only takes a maximum of 3 turns for tanks from the corner base to reach the
fronts. From the weak base it only takes two.
likegel (09/17/2023 12:10am | Edited: 09/17/2023 12:16am):
Interesting tactic, not seen

base on the edge, isolated by the mountains, threatened by enemy airports

Even giving up is the best choice

But unfortunately, HQ cannot casually give up
Skeletonin (10/11/2023 03:31pm | Edited: 10/12/2023 02:14am):
interesting map idea's but i dont get how this got into official rotation especially with a less then 50% average score

edit
i really hate this map now due to it's actually unfair 5 turn hq cap instant win strat with no actual counter play if you have never played it before
COMMANDERWOLF (11/29/2023 02:29am | Edited: 11/29/2023 02:30am):
The sea tile in the middle of the map should be pipe tile.
Red-Halo (02/01/2024 05:22pm):
Really nice shoals and predeployed black boats
Meta Rexy (02/02/2024 03:02pm):
I actually agree with Skeletonin in that the Black Boat shouldn't be capable of HQ
rushes. Perhaps it could be moved closer to the corner of the map so that it cannot
transport infantry until day 3. Of course, a pre owned APC in the water might be
needed to minimize the impact of such a move on the black boat's fuel and the quicker
need for resupply.
ShiningForce4 (02/03/2024 06:04pm):
Way too many forests for my liking
SIMΩMEGA (02/20/2024 02:43am):
Skeletonin (10/11/2023 08:31pm | Edited: 10/12/2023 07:14am):
interesting map idea's but i dont get how this got into official rotation especially with a less then 50% average score

Since when the score determined which maps end up gettingzsz introerdzsz rotatiozszhnhzsz? I mean Caustic Finale
doesnt even have that good of a ratingsz, unless im misremembering, i think it had likeszherdzszhvhzsz 5 or 6 average
ratingszhvzsz? Butsz in any case im pretty sure a bunch of S-Rankedzsz mapsz have either average or below average
ratingsz.......
JΩsh_Augur (03/16/2024 02:54pm):
I like this map but man im really tired of 20 forests around every base on GL maps
UWV (05/20/2024 09:02pm | Edited: 05/21/2024 12:21pm):




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