Creator: RNGSOMEONE || First Published: 05/30/2022 || Players: 4 || Size: 36x36
Categories: None
Rating: 1.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
RNGSOMEONE (05/30/2022 03:09pm | Edited: 05/30/2022 03:19pm):
Rules:
OS+GE VS BM+YC
FOG ON
1000 Funds/property
Ban: All units except Infantry, Mech, Piperunner
Lab: Piperunner
No COPs/Day-to-Day


OS and BM are the "Pipes", and are in charge of deploying piperunners, as they have labs. They should immediately submerge their subs to create their one-way gates to prevent their bases from getting camped. They job is to fight the enemy piperunners and shoot down infantry before they get too far. If their teammate is eliminated by capture, their HQ will get captured.

GE and YC are the "Runners", and will be deploying infantry units to run through the course and capture the enemy HQ. Once they do so, the sub will despawn and they will be able to eliminate the corresponding Pipe by capture. Do note that their vision recons CAN be targeted and destroyed to hamper their defense.

Both players have Black Boat-based healing stations throughout the map. These can be targeted and destroyed.

Vision vehicles can also be destroyed, resulting in runners being increasingly difficult to stop and promoting aggression.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.