Creator: CodapopKSP || First Published: 10/22/2022 || Players: 2 || Size: 25x25
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| Comments: |
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CodapopKSP (10/22/2022 02:08pm | Edited: 10/28/2022 02:03pm):
For both fog or standard play. Piperunners should be banned or a lab unit. Javier is potentially OP. The two corner bases surrounded by pipes (the small jails) are on a 9-10 day timer (including capturing the base and blowing the seam with the mech) or a bit shorter with mech bonuses/comm towers. You can choose to blow the seam vertically or horizontally. The central pipe bases (the big jails) allow you to either base lock the opponent's strong side with a rocket, or airport lock with a missiles. A rocket will also allow you to blow the seam quickly so your mechs/inf can put pressure on the opponent's weak side. The lander and APC allow you to store mechs and protect them from indirects or even hide them in fog as well as provide a one-way gate. When the game starts, the two sides are roughly divided by the river; however, the front will quickly change to being perpendicular to the river, and in the case of a base lock, the two strong sides will become the weak sides, and the weak sides will become the strong sides of the opponent. If the opponents take each other's small jails, then the map will instead mirror on the horizontal axis, swapping the strong sides for the weak sides. Let me know if you have any issues with this map or ways I can improve it! |
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