Creator: NiLonHair12345 || First Published: 05/07/2006 || Players: 8 || Size: 32x32









































































































































































































































Categories: None | ||
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Comments: |
NiLonHair12345 (05/07/2006 09:54pm):
comments are greatly appreciated |
Ababy (05/07/2006 10:01pm | Edited: 05/07/2006 10:23pm):
BH will be continuously on the defensive......They simply don't have the funds to instantly crush one player like 7 on 1's are supposed to have. Give the everyone else less funds and give BH more. Definitely take out most of the starting properties for everyone except BH, so that they take time to build up. Make the cities staggered instead of clumped up together so BH at least has a chance to capture them and use them as a repairing area. No roads make everyone but BH cry. Rockets will take forever to reach the front. Try to make it so that everyone combined will have only 1-2 properties more than BH after everything is captured. Otherwise it's no fun.... |
NiLonHair12345 (05/07/2006 10:07pm):
hmm okay i'll see what i can do |
NiLonHair12345 (05/07/2006 10:21pm):
i think i fixed it |
NiLonHair12345 (05/11/2006 12:57am):
? who rated a 10 on my map |
Nahbien (05/18/2006 05:24pm):
Bh doesn't have the funding to even remotely touch the other players. |
NiLonHair12345 (05/18/2006 07:13pm):
more funding eh okay i'll see thanks for the comment |
Shaky_Alliance01 (05/18/2006 07:52pm):
hmmm...give jade sun a couple mega tanks, and your good. what? jade sun is my favorite army :/.. |
m0wd0wn (05/18/2006 09:20pm):
give up |
NiLonHair12345 (05/18/2006 09:57pm):
no spamming please |
NiLonHair12345 (05/18/2006 09:59pm):
if you give a low rating please explain why thanks |
2i (05/21/2006 01:48am):
Halve the starting properties of all armies except BH. |
NiLonHair12345 (05/24/2006 07:50pm):
thanks for all the great comments everyone |
Thefishdude (07/04/2006 05:32pm):
A lot of 7 vs. 1 map sucks and this is no exception. -200 X Infinite/10 Negative numbers need to be placed in the rating system. |
(07/16/2006 11:32am):
In my opinion BH will slaughter the other 7 players. United funds work better than separate funds. The totals for BH is 96- 98 properties, 11-12 for each allied team, with 3-4 to fight for. If BH is Hachi, Colin, orr Grit the allies will get murdered unless they are all Grits themselves. We have to consider BH taking out one player at a time, and of course that poor whipping boy will die on day 8 or something. |
felix45 (07/16/2006 12:41pm):
yeah....BH will crush jade sun and move onward from there...it's that simple. if all the teams besides BH start out with all the properties near their bases they may stand a chance, but as is right now BH will just crush one at a time very easily. |
muhaha_ha (07/26/2006 04:15pm):
one at atime, try 2 at a time... I cant see how Bh is actually going to lose... |
Yankee_Hater (07/28/2006 07:46am):
why does BH have two HQ's? |
NecroMage (08/17/2006 09:18pm | Edited: 08/17/2006 09:19pm):
Because it's THAT awesome. |
Agent (08/26/2006 10:32pm):
The thing is, BH does NOT need to have money almost equal to the allies. He can simply go after one player at a time, who will receive little help from his neighbors andno help from the countries on the other side before he does. BH will decimate the country before everyone else can send over anything useful. Even if BH concentrated on one country and paid little attention to the others, the allies aren't able to rush BH from all directions, thanks to indirects. Kill piperunners, say hello to Super Power. Probably some devastating SCOP, like Kindle's or Lash's, or Sensei's, or Eagle's. My money on BH, if he/she wants to take enough time to move all the units. |
TarquinMitzi (08/27/2006 08:08am):
give each army a tank and a arty, (and place it around each country: example: give os 1 tank of each nation (who are allied with them) and a arty, do this to each country, this prevents early defeat by rout. then its balanceder |
NiLonHair12345 (09/06/2006 05:51pm):
hmmmmm. good point i'll see |
jenkins (09/27/2006 03:30pm):
I think the loop roads are a clever idea. They're sort of like conveyer belts... This might sort of ruin what you had in mind, but...what if you were to add many more forests and mountains to the areas around the allied HQs, then add some extra roads which coil around through them? That way, you could slap the whole thing into FOW and give the allies some time to build up property, cash, and forces. Meanwhile, BH would have to take their time getting to the allies, and would likely fall victim to some hidden artillery. You would leave the center untouched, it's great as is, and the map would still be hard, but not nearly as tough as it is now. 7/10 |
jenkins (10/30/2006 08:18am):
Definitely better now. Those roads let the allies shuttle units to each others' aid quickly. Furthermore, BH's recons will trip in the plains, and be forced to do recon duty (makes sense) instead of "take out those allied infantry!" duty. Looking good... |
NiLonHair12345 (10/30/2006 04:40pm | Edited: 10/30/2006 04:41pm):
i think this map is much better now after considering jenkins, TarquinMitzi, Agent, and everbody else's comments |
felix45 (10/30/2006 04:58pm):
I'm a bit confused on why YC has a starting infantry but not OS, BM, and GE. much better, but also I think you should remove the pipe from BH's base. all BH has to do is set up a defense around the pipes and capture everything within the pipes, then just artillery/rocket spam its way outward. with the pipe there the side countries still stand no chance. |
NiLonHair12345 (11/01/2006 04:05pm):
whoops thats supposed to be there |
felix45 (11/01/2006 04:17pm):
wow didnt notice till just now but each country has 4 starting bases? (the outer ones I am talking about) that is a bit much, I'd say you should definatley make each side start with only 2 bases and turn the used to be bases into cities. then be sure BH only has 14 bases as well. then after you do that I would say this could be a good map. |
Agent (11/01/2006 11:01pm):
It does still seem like BH can win by killing one country at a time, but I can't be too sure. Let me playtest as BH. Maybe if you can insert black wormholes connecting the allies (you know, kinda around the edge) so they can save each other if necessary. |
NiLonHair12345 (11/02/2006 12:22am):
okay fine you can join my game listed in the private section password: blah |
Gunfighter (11/03/2006 05:25pm | Edited: 11/03/2006 05:26pm):
it is good, you could move the allied fatories against the edge of the map so thay don't get block easily. If they do BH can kill the remaining units and move on, killing that army. it will give the allies time to send support, or time to work out a good defense. 9/10 |
NiLonHair12345 (11/03/2006 10:38pm):
thanks |
Gunfighter (11/03/2006 11:15pm):
ur welcome |
NiLonHair12345 (11/04/2006 02:56pm):
the map is now published you are free to make your own games |
NiLonHair12345 (06/02/2009 01:31am):
Any other comments? |
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