Creator: KungZhi || First Published: 05/07/2006 || Players: 2 || Size: 13x13
Categories: None
Rating: 3.20 in 10 ratings
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Comments:
Ababy (05/18/2006 10:52pm):
Well, it's a massacre, that's for sure............
Coyerre (11/04/2006 08:15am):
FTA
Zero_X_Axl (11/05/2006 03:55pm):
Infantry are the only things that can get across.
Kaguya (04/18/2008 12:40pm):
I'd change those mountains blocking the bases into Plains, a slow Infantry/Mech battle
isn't the most enjoyable game. and maybe change those Rivers into shoals.
blanci1 (06/16/2008 06:14am):
lets see.....ok i assume the whole point of this map is that the mountain blocks the passage
of vehicles and you have 2 ports each to get some alternative action going . GOOD original
idea ..... but it needs implementing better.... those naval units dont have enough room to get
round the edges of the island...there will be naval blockade at edges.... they cant travel on
river (whats that? .. is this like a moat ?) ....if you put shoal then vehicles will land using
landers: sort of defeating the map idea, ...so assuming instead you change the moat to open
sea ..... then you have a bit of a money problem because ships are expensive. So you could
suggest 2000 funds per property . Then youll have to give a compensation to the guy who
plays second or he could be disadvantaged. A good way to compensate is to think what
the first player gets and does on his day 1 and just give the second player half of that (on
his day zero). So here with 8 properties Black hole (playing first) gets 16000 funds and
buys two infantries for capturing and perhaps buys a Black boat which can (only) be used
for spying and resuppling or save his money for bigger ships. FTA counter is an inexact
science and is particularly tricky here but reasonably compensated if you give jade sun (2nd
player) one pre-deployed infantry on a factory and also a black boat on a port.



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