Creator: aLittleFishy || First Published: 06/25/2022 || Players: 2 || Size: 21x13
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| Comments: |
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aLittleFishy (06/25/2022 06:22pm | Edited: 08/08/2022 05:51pm):
Play with fog, wanted something small, simple and terrain light Changelog: removed corners (a waste of time to cap properties there), replaced recons with tanks (can still see enemy HQ but can also break themselves out which makes the comm tower more useful), moved airport closer to base to make air units more relevant, added more properties to support a more productive airport |
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Pinwheel (06/25/2022 09:12pm):
Acid Rain doesn't have the correct recon, it is Amber Blaze instead |
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OutlineY (06/26/2022 06:04am):
I feel like the middle pipes are too obstructing |
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aLittleFishy (07/02/2022 06:40am | Edited: 08/29/2025 08:47pm):
@pinwheel i was originally using amber blaze as p2 and it completely went over my head to switch it back lol thanks for pointing that out. As for the middle pipes, the point is that they are supposed to be, i wanted a map that would resolve quickly so you get scouting to see if your opponent is trying to stall their HQ while you rush theirs, i would need to play on the map more (or someone would need to, same difference) for me to see if it is too obstructing. i know many people don't like HQ rush style maps, especially with fog but i want to try it a few times before changing it, you may be right and then i will make changes but until then they are meant to be obstructing sorry |
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