Creator: BJ Dart || First Published: N/A || Players: 16 || Size: 36x36
Categories: None
Rating: 2.33 in 3 ratings
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Comments:
ShiningForce4 (07/02/2022 10:51pm):
No balance at all.
Cosechador (07/04/2022 03:57pm):
I guess it's BH against the rest, right?
Even so... questionably enjoyable.
BJ Dart (07/04/2022 04:07pm):
This is my first map to get any ratings or comments so thanks for that :)
The concept for this map was to make a casual 16 player FFA where each player starts with unique options and challenges. As
has been noted by other other commenters, balance was not a major concern of mine when I made this.
Scurge (08/03/2022 06:15pm):
Yellow Comet and Purple Lightning are horribly screwed at the start, funnily enough both thanks to Green Earth!
YC do have to worry about AB's Med Tank as well, but at least it'll take a while to get into attack position, unlike GE's B-Copter. I'd suggest changing GE's B-Copter to a land unit like a tank or give YC - and probably Grey Sky, too - an A-air to start with.
PL on the other hand get outright destroyed by that one mech if GE picks Sami and moves it over for an HQ cap. Wouldn't be so bad if PL had another inf or pre-owned base, but then they'd be in too strong a spot, so moving GE's mech three tiles further away from them, to give them another turn before it gets to their HQ to try capping it - uninterruptible if they're Sami, as happened in the game I was just in for all of three turns :/ - is probably the best solution. Or give PL a unit on the HQ like with Acid Rain right next door!

There are of course other balance issues, but - as you said - such is not important for what this map was designed for, so I'm just giving some feedback to hopefully make the two most doomed starting positions at least playable for more than the first few turns of the game.



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