Creator: ???revived || First Published: 05/10/2006 || Players: 3 || Size: 25x25
Categories: None
Rating: 7.00 in 8 ratings
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Comments:
???revived (05/10/2006 06:58pm):
One of the few asymetrical maps made by me. Because of that, and the fact that for the
most part I randomly slapped the terrain down, I am open to any suggestions on how to
balance it.

The purpose of this map is simple: to create a three-player map where ganging up one one
player is not possible. The sub barricades are positioned so that everybody has to go
counter-clockwise to attack their enemy, but also have to defend their area from the enemy
clockwise to them, hence the name. There is, however, a sub barricade from the player
across, so that if one player is defeated by stupidly placing all his units in the enemy area,
getting routed, it will be possible to break the stalemate still.

IMPORTANT: Ban all sea units except for subs, ban Grit, Colin and Hachi.

The shoals and reefs are mainly for show, serving no real purpose.
Nahbien (05/10/2006 08:01pm):
Between blue and green there is a 1 square chokepoint formed by mountains, giving GE a
nice defensive post. Also, 6 bases per player might be a bit too much, and it will be
very hard to advance. Nice idea though.
???revived (05/10/2006 10:02pm | Edited: 05/10/2006 10:04pm):
FIXED: Took out two mountains and fixed the shoals so that you cannot make a rocket post
there.

Made one base from each players' area into a neutral city.
???revived (07/06/2006 03:50pm):
Now please tell me why you gave it a one, coward... >_>
Nyvelion (08/08/2012 12:11pm):
*Deletes submarines. Buys Battleships*
pen (02/09/2018 01:25pm):
This map is just one continuous chokepoint.



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