Creator: MontySigurdson || First Published: 07/23/2022 || Players: 2 || Size: 18x18





















































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Comments: |
walkerboh01 (01/28/2024 06:57pm):
I think it would be slightly better if the tower was swapped with a city, and the tower was then moved to the nearby missile silo (for example, city @ [02,10] and tower @ [00,12]). That would make the tower slightly less contested while still providing the same dynamic. I'm also not a huge fan of how the backwards base on the 2b side becomes immediately useless compared to the more forward base after its capture. Maybe consider putting a pipe seam instead of a broken seam so that the backwards base is quicker getting to the center than the forwards base? Overall this seems like it has a lot of potential though. With the changes mentioned above, I'd be interested in testing it for A-Rank. |
MontySigurdson (02/01/2024 02:00pm):
Thanks for the feedback. I've repositioned the towers like you said. Also, I added a Pipe seam at [04,04] and [13,13] plus two forests below the forward base to make it less useful initially. |
MontySigurdson (01/03/2025 03:17pm | Edited: 01/03/2025 07:39pm):
Changelog: - Moved the preowned 2b base slightly to make it more useful for reinforcing middle and aiding the neutral base. - Removed two earlygame captures and changed the location of another to hopefully balance income curve better. |
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