Creator: Mother || First Published: 09/07/2005 || Players: 4 || Size: 30x30
Categories: None
Rating: 6.82 in 11 ratings
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Comments:
UrzaMTG (04/15/2005 07:27am):
I really like the general design of the map, but I think sticking the extra base near an
opponent's area is kinda stupid. it's just there to get captured in the first few days. Also,
YC is in a bad spot. YC has only it's extra base on the mainland to expand for a long time to
a lander, and the extra GE base down there is so far away from any opposition that they
might get wiped out early on if the GE player is good.

6
borgez (04/15/2005 10:22pm):
Yellow and Blue are at a disadvantage unless you start with lots of money, so they can
build their ships. the extra factory does make it interesting since you have to battle right off
the bat. there is no time to stock up and build in the beginning. Yellow could use a change in
position for the island factory though.
Cybercubed (04/30/2005 07:30am):
It's a good map the "Left Behind" bases can be dangerous. Deploy there a Tank and an
Infantry and you'll see
Dark Kun (10/23/2005 03:59pm):
change the shoals by YC's port, otherwise YC has a HUGE disadvantage
Riukken (06/26/2006 01:59am):
Recommended CO's: Anyone
The solo bases each person controls it is best to build low cost units that will annoy your
enemy. OS has the disadvantage because he/she is further away from properties. BM has
the disadvantage for having a only one base near his/her HQ. GE has the disadvantage
because the enemies can pull of mech rushes through the mountains. YC has the
disadvantage because the seaport is useless and they don't have a lot of room to expand.
mathblitz (08/17/2008 08:11pm):
plz remove one of the shores next to YC's initial port
otherwise it is useless
Nyvelion (03/23/2014 08:25am):
Lol, but I like the shoals, they are funny.



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