Creator: Mother || First Published: 09/07/2005 || Players: 4 || Size: 30x30
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| Comments: |
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UrzaMTG (04/15/2005 07:27am):
I really like the general design of the map, but I think sticking the extra base near an opponent's area is kinda stupid. it's just there to get captured in the first few days. Also, YC is in a bad spot. YC has only it's extra base on the mainland to expand for a long time to a lander, and the extra GE base down there is so far away from any opposition that they might get wiped out early on if the GE player is good. 6 |
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borgez (04/15/2005 10:22pm):
Yellow and Blue are at a disadvantage unless you start with lots of money, so they can build their ships. the extra factory does make it interesting since you have to battle right off the bat. there is no time to stock up and build in the beginning. Yellow could use a change in position for the island factory though. |
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Cybercubed (04/30/2005 07:30am):
It's a good map the "Left Behind" bases can be dangerous. Deploy there a Tank and an Infantry and you'll see |
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Dark Kun (10/23/2005 03:59pm):
change the shoals by YC's port, otherwise YC has a HUGE disadvantage |
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Riukken (06/26/2006 01:59am):
Recommended CO's: Anyone The solo bases each person controls it is best to build low cost units that will annoy your enemy. OS has the disadvantage because he/she is further away from properties. BM has the disadvantage for having a only one base near his/her HQ. GE has the disadvantage because the enemies can pull of mech rushes through the mountains. YC has the disadvantage because the seaport is useless and they don't have a lot of room to expand. |
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mathblitz (08/17/2008 08:11pm):
plz remove one of the shores next to YC's initial port otherwise it is useless |
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Nyvelion (03/23/2014 08:25am):
Lol, but I like the shoals, they are funny. |
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