Creator: ZGamePlaceholder || First Published: 08/21/2022 || Players: 2 || Size: 22x18

























































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Comments: |
ZGamePlaceholder (08/31/2022 04:25pm | Edited: 09/01/2022 10:55pm):
Edited from https://awbw.amarriner.com/prevmaps.php?maps_id=122747 Change-list from the original map: - change the 1b side's terrain, to allow easier infantry movements. - ghosted Ports to avoid Sami/Drake/Sensei shenanigans with their BBoats and Landers I'm keeping the original map as-is, to see how strong tanks are on that map. Though I will ghost the ports on original map too, if Sami/Drake/Sensei transports becomes too problematic. |
COMMANDERWOLF (11/23/2022 04:34am | Edited: 11/23/2022 04:42am):
I dont see how BBoats and Landers are a problem. 0 defence = basic 1 hit ko in most cases if Co has a good enough boost on with artillary and tank and above. Air craft and Indirects wipe landers and BBoats easy. Maybe just get rid of shoals and do roads or bridges and get rid the harbor if you want to keep the 0 defence with no boats. The map is full of 0 defence. If you dont want Jake to get plains or Koal to get more roads but have more defence puton more forest or silo missles. |
evmaster1 (01/21/2023 10:17pm):
Needs some ports for the deep water |
ViridisViperz (05/01/2023 04:01am):
It's hilarious how much the "pro" community fears bboats and landers. It's unreal. |
ZGamePlaceholder (07/20/2023 08:25am):
@ViridisViperz I'm not a pro, actually. Pro players love BBoats and Landers, since it may (emphasis on may) lead them make good gameplay. Pro mappers can utilize transports, piperunners to make innovative maps Ironically because I'm a noob, I don't want to make imbalanced issue with them, so better be safe :| |
ZGamePlaceholder (12/02/2023 03:48pm):
Map has been overhauled as of 2 Dec 2023 Original flooded ruins feels okay, so I remade this into a different map Cap phase is not guaranteed to be fun, which I can't easily fix I'm deeply apologize for that |
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