Creator: Turbo86 || First Published: 08/22/2022 || Players: 2 || Size: 30x10
Categories: None
Rating: 0 in 0 ratings
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Comments:
Turbo86 (08/22/2022 08:51pm):
The sequel to Narrow Navy sees a bigger central area and expanded waters, so it will not be as volatile as the original
which was all about getting the early check-mate! I want this to remain a strategic map beyond the initial skirmishes.

The central island does not have great landing spots (one of them only allows Infantry/Mechs). This, combined with the
expanded waters and less choke points means Landers/Blackboats will require more thought in what they load as
Submarines will be more difficult to avoid.

More cities can be found on the central island, and they are enemy cities, so taking these over will be the priority, although
some players may opt to try to hold onto these before the bridges become congested. The increased income from the start
is to allow for a greater variety in the starts that players can make.

The bridges are designed to be choke points - The idea here is to use your Battleships to help wall-break!

As with the previous map, there is not too much to talk about with the main island other than the Factories and Harbor being
more exposed. The missile remains, as it offers much needed wall-breaking potential to the central island.

Hope you enjoy the map :)



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