Creator: ZekeN0Tech || First Published: 09/01/2022 || Players: 8 || Size: 20x20
Categories: None
Rating: 4.00 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
ShiningForce4 (09/04/2022 11:36pm | Edited: 09/04/2022 11:36pm):
No balance or consistency in islands. Also why only 2 airports. Shoulf have at least had one
airport on staring island
ZekeN0Tech (09/05/2022 11:15pm | Edited: 09/05/2022 11:16pm):
Maybe you "shoulf" try having some fun for once. No airport on starting island because Air
Units are extremely powerful over naval units. This map was designed to encourage naval
engagements and beach landings. "Muh Balance m-muh balance" Theres literally thousands of
maps that have your precious balance. I made this map to be thematic and different. Not to
appeal to power gaming nerds like you.
akaean (09/06/2022 09:34am | Edited: 09/06/2022 09:36am):
okay, you say air units overshadow naval units... but only some of the islands can reach the center island in one move from a
black boat, and OS has a massive FTA for establishing air superiority. If you want to encourage naval engagements... why even
have airports at all?
ZekeN0Tech (09/06/2022 12:56pm):
Ah, I see what you are saying about Orange Star. That' actual constructive criticism. I will tweak
the center island so that OS has to go farther to reach it. Thank you. Also, even though I want to
encourage naval combat on this map, I also want airports on the center island to also
encourage the armies to try and hold it, causing many land battles on it, rather than just HQ
raiding only.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.