Creator: Kantbei || First Published: 09/10/2022 || Players: 2 || Size: 24x21
Categories: A-Rank, Fog of War
Rating: 4.25 in 68 ratings
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Comments:
Kantbei (09/17/2022 07:29am):
Map maker's analysis
https://docs.google.com/document/d/1rmox2OY-oKCeiIq4hEpYVaqY-
m7KZxibKHLMk5R8HL8/edit?usp=drivesdk
MrLapi (11/24/2022 03:42pm):
I hate when global league makes me play this map
QuietFarmer (12/05/2022 01:46pm):
really stupid
trainlazy (12/12/2022 09:24am):
In my opinion its a bit too weird for league play. just feels like a thrown game sometimes with this map if you aren't high elo.
Lost and Found (12/12/2022 03:23pm | Edited: 12/12/2022 03:28pm):
Can't say I like this one.

Overreliance on the move by move replay, shady front design (especially if/once the
weak sides trade - reminiscent of Cliff Remix but worse), underdeveloped reinforcement
eoutes with few or no options to choose from after building a given unit.
QuailQuail (12/14/2022 09:10pm):
I really hate how this map funnels vehicles through a single tile. The idea of using transports seems cumbersome.
Unggoy Slaya (12/22/2022 03:29pm):
This map feels directionally confused and it makes me sad
Wigglestix (01/06/2023 12:51am):
I personally like the novelty of forced lander use
Thavidu (01/22/2023 05:11pm):
Equal income (both player tied in income) = 20K

13anonymity13 (01/26/2023 01:58pm | Edited: 03/13/2023 01:41pm):
The strong side and weak side are hard to assign. This map is very complex and I like it.
Dagobah Jones (02/26/2023 06:23pm):
I usually just forfeit when this map comes up. No desire to play it.
Creepy Crawly (03/04/2023 05:09pm):
God this map is awesome, but it sure is undesirable. I mean, all due respect to the creator, but when you need a Google doc
to explain the map, the map shouldn't be considered for league play.

This would be a great map for tournament play, where you do prep work ahead of time. You study your opponent. You study
map replays. Etc. But league play? I don't think so.
Kantbei (03/09/2023 11:40pm):
You dont need a google doc to explain it. The google doc is mostly writing down my proofing
work for map committee purposes, and since its already written down you might as well let
others see. It "proves" map balance but doesnt tell you how to play the map.

This work is done for nearly every map that gets into league (or should be) but isnt necessarilly
written down.
Creepy Crawly (03/10/2023 03:26pm):
Still absolute cheeks
Stinkus (03/14/2023 08:07pm):
how shoot the missile

How do i shoot the misil on this map please thanks
LegacyNathan (03/23/2023 11:51am):
You can't shoot the missile, Stinkus, there is no way for an infantry to step on land without a coast/seashore
Cobraaahhh (03/23/2023 12:10pm):
I don't really understand all the negative comments. I always have a fun time playing this map. I love maps that start you off with a transport, as well as the starting infantry for scouting. There are so many options for starts, the tradeoff of going for the second airport, etc etc. It's a good map!!
DictatorOfMars (03/25/2023 01:34pm | Edited: 03/25/2023 01:36pm):
Please help. Why is grit in a t2 match? I wanna know if hes a t2 or lower, I need help. Thanks to anyone who helps me out, or
anyone who tries to. Edit: I read the map makers Anyalysis shortly after this. I hope anyone is helped with the fact that yes grit is t2.
Rock Golem (04/03/2023 05:37am):
Man people sure hate this map....
ViridisViperz (04/17/2023 03:15am):
Neat map in concept but I agree with the above criticism- Forcing transports through a
single tile, especially a highly contestable tile, is a big weakness of this map and
causes a major design element to breakdown and become unusable in the mid-game.
Chokepoints are important but best used sparingly otherwise each match devolves
into an awkward slog.
Mrflexog (05/09/2023 07:30pm):
A total drag to play.



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