Creator: ToxicTrapTonix || First Published: 09/13/2022 || Players: 2 || Size: 19x19
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| Comments: |
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ToxicTrapTonix (09/13/2022 05:11pm | Edited: 09/13/2022 05:12pm):
Intended as a no fog map, with the labs bound to tanks if you want players to take a little more time before attacking. the pipeline in the middle is to prevent naval cheese. Cities from the other team are in your base, allowing you to drain the opponent of resources while increasing your own. |
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ghotimalkavian (09/13/2022 10:21pm | Edited: 09/14/2022 12:01am):
This map is great. Played with Fog ON. Map needs FTA correction; I suggest adding either a Infantry on their HQ side base or in the corner of the walled cities. T1 corner Arty, with an infantry at HQ is worth the base skip. As soon as you can afford it, a Piperunner is simply good tactics as well. Really helps stop the tank rush when matched with an arty wall, infantry cannon fodder, and your own defensive tanks. Would be nice to have a shoal next to the solitary forest nestled between the pipe and two mountains. I feel like that would be another way to incentivize building a lander. Edit: also, some shoals on the HQ side (probably on that small peninsula near the pipe) would really incentivize a Lander, as it would help you move your land units from one side to the other if needed. Edit 2: https://awbw.amarriner.com/prevmaps.php?maps_id=128429 this is what your map should look like |
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