Creator: Fawn Macaron || First Published: 09/23/2022 || Players: 8 || Size: 36x36
Categories: None
Rating: 6.00 in 7 ratings
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Comments:
Maxhazartultra (09/24/2022 10:13pm):
Why is the HQ so close to 3 bases?
Fawn Macaron (10/30/2022 01:22pm):
Team order is ABABBABA.
Each player's HQ is defended by that player's three teammates.
mirddes (11/01/2022 02:31pm):
beautiful!!!
BrancaLeone (11/18/2022 02:39pm):
hi, i leave a unit in a black tile and i cant move it, the game says that i fail the movement or whatever. this is how the black tile supose to work??
Fawn Macaron (11/24/2022 08:11pm):
For anyone who doesn't know:
Black tiles or "teleport tiles" are a glitched tile that has a movement cost of 0 for all units. If a unit ends its movement on a black
tile, in future turns that unit will not be able to move or attack, because the game can't properly read the tile data. So it's usually
best not to land your units on a black tile.
evmaster1 (01/03/2023 11:39pm | Edited: 01/28/2023 03:38am):
Neat ideas, black tiles are a weird mechanic. UPDATE: This map really grew on me. At first I didn't know what I was looking at
but it really is one of the strategically deepest maps I've seen on AWBW with how it uncouples each player from their own
defense and entrusts you HQ to your teammates to protect. I also like how you can cede one funding on one quadrant in order
to focus on the others. Fantastic!
AceVanCleef (03/20/2023 06:37am):
Great map! I love the team play aspect of this map. It is so important to collaborate with our
team mates. Also, each quadrant offers unique tactical challenges and opportunities. By using
the terrain to your advantage, you can swing the battle in your favor.
ShiningForce4 (07/20/2023 12:20pm):
If all your teammates leave you have one quadrant you can't defend and auto lose
ShiningForce4 (07/20/2023 12:21pm):
Bottom right should be mountains not temporary tiles.



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