Creator: ThrawnFett || First Published: 05/23/2006 || Players: 2 || Size: 10x10


















Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Pyrranha (05/23/2006 10:08am):
It reminds me of Hourglass Isle. |
Inferno IV (05/23/2006 02:13pm):
It's a perfectly fair map... I see noting wrong with it. 10/10 |
sirfuxalot (06/22/2006 02:11pm | Edited: 08/17/2006 11:02pm):
Not much of a melee considering the chokepoints. I think its good if everyone plays as max. JK, just ban grit. If he had rockets he could cover the entire map. You should make the extra BM property the northern one close to OS so that way OS can capture the base immediatley after taking back the city. Otherwise it gives BM and unfair advantage. Whoops! I just noticed BM wins with recon rushes. Granted OS makes an infantry first turn. |
YuGiOh15 (06/22/2006 03:07pm):
Like, base = 4 spaces away. Not good. 6/10 again. |
WWN_Harken (06/23/2006 04:40pm):
Good job Thrawn; it's quite nice. idk if that extra BM property balances out FTA. Seems like BM has the advantage now. Either they go for the base; or they take the BM city. 8/10 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.