Creator: MC Hammer || First Published: 12/06/2024 || Players: 2 || Size: 22x18
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| Comments: |
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Lost and Found (10/24/2022 03:53am | Edited: 10/24/2022 08:44am):
I hereby declare this my best map of 2022. An infantry/mech only base pushing into the opponent's lone base, while the second neutral factory nearby tries to juggle both vehicle reinforcements for the infantry base and the center. Add in a useful, but hard to find time for pipeseam as well as hotly contested properties all over the map, and there'll likely always be something going on here. |
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Silverblade204 (10/24/2022 01:03pm):
Piperunners are useful in this map. 10/10 |
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VariaStarwild (05/14/2024 01:00am):
I just played on this map, and yes, I definitely like it. That being said the front lines being so close to the infantry/mech bases means that the com tower situation is razor thin. If either side makes a mistake they could easily lose both com towers, and that's usually game over right then and there. The mountains and somewhat choky terrain around the base means indirects can perform rather well, as I base-locked the opponent with an artillery for a time. Overall I rate this map pretty good, an 8. I would suggest switching the com towers with the mountains directly adjacent to them however. It's still contestable terrain but the opponent will have to decide depending on routing whether it's really worth trying to interrupt. (Reason for this is that a recon, built from the weak side base, can still hit an infantry on the com tower from the base. Might be intended design, but I think it makes the weak side almost too easy to contest the com tower. Swapping the mountain and com tower takes it 1 square outside recon range) |
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Rutherford Gaming (06/05/2024 03:32am | Edited: 06/05/2024 03:33am):
Very bizzare map. I've played three games here and still haven't fully figured it out. I kinda like it though. 8/10 for now. |
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Adept999 (10/10/2024 08:04am):
Sami Heaven |
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Meta Rexy (10/31/2024 05:19pm):
Keep the comm towers contested, but add a second one somewhere so players aren't totally screwed if they lose the central one. |
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Cannonfodder449 (06/20/2025 11:18am):
Good map 👏 |
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matthew_ (07/27/2025 04:55pm):
A sami map |
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khalel (10/16/2025 02:34pm):
sami or kindle fee like they dominate this a bit too hard. You'll spend the whole game trying to get your comm tower. And losing it is basically gg |
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Ahahsoboo (11/11/2025 05:05pm):
Map is strait buns |
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Burnjuan (12/23/2025 04:16am):
terrible map |
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Burnjuan (12/23/2025 04:33am):
just remove it honestly straight buns |
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Baptain (12/26/2025 11:40am):
This map maps and that's good we need map mapping |
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Rock Golem (12/26/2025 05:57pm):
Dude Kindles match-up into tier 2 is so one sided it's not even funny. OK it's a little funny. Some of you noobs start picking her into tier 1 so I can see if she kills Sasha! Remember if you lose to Javier here it's because you're bad. |
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Captain Azrale (02/16/2026 11:52am):
5/10, tbh. |
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ZeroGyoro (03/10/2026 08:09pm):
Great map. Really good balanced and one of the best if not possibly the best ranked map I've played all this years on this site. 10/10 ✨🔥🔥🔥🔥 |
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MontySigurdson (03/19/2026 05:14pm):
Moved to B-rank due to the importance of luck rolls (especially in the early Inf fights) and slight STA due to the property distribution (the 2b where P2 is ahead gets more captures/more chains). I made a v2 that attempts to fix these issues (https://awbw.amarriner.com/prevmaps.php?maps_id=181381) as the map is very interesting aside from these issues. |
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Sundji (03/20/2026 09:53am | Edited: 03/20/2026 09:55am):
The face to face infantry bases really puts p2 at a disadvantage making the comm tower very difficult to secure. Player 1 HAS to use their infantry to capture the 3rd base leaving player 2 free to capture the comm tower. I think the free infantry should be somewhere else. |
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