Creator: Counterstyle || First Published: 10/03/2022 || Players: 10 || Size: 26x50
Categories: None
Rating: 8.75 in 4 ratings
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Comments:
Counterstyle (10/04/2022 07:52am):
First of all i would apreciate coments, suggestions, errors...

Map based on the geography of game of thrones for 10 players, standard, fog or hf, you can play
it all. Diplomacy is the key factor for this map, it's also semibalanced but some regions are
morepowerful than others. You need to ban airunits except copters (Dragons).

Regions:
Orange Star: Crownlands - King's Landing & DriftMark & Dragonstone (they have airports cause of dragons)
Green Earth: The reach - Highgarden (Tyrell)
Yellow Comet: Storm Lands (Baratheon)
Black Hole: Nightwalkers (They are nerfed and they only push "The wall" with footsoldiers, but they can spam them vs
north)
Red fire: Westerlands (Lannister)
Grey Sky: Riverland (Tully, they have the twins in the north to control or slow the Starks)
Amber Blaze Dorne & Stepstones (Martell)
Jade Sun: Iron Islands (Greyjoy)
Cobal Ice: The North (Stark)
Purple lightning: The Vale (Arryn)
Counterstyle (11/15/2022 11:35am):
Rework 1:
Fixed ports and added some roads and forest. I would apreciate feedback.
JulytheAverage (11/15/2022 12:07pm):
The 6 ppl in middle got to lock in Sami or die I guess, this make interesting situation for team
game but gonna be a slug fest in FFA as who won the middle pretty much won the game
Ranu (11/15/2022 01:25pm):
This map has an indirect problem reliant on the nature of FFAs: Many people are going to surrender instead of having their
HQ captured, even if it is halfway done already. Normally, this just results in a fight over the leftover properties, which while
annoying is nothing to major. On this map however, there are locked up Com towers, which are inaccessible to capture by
any other means than HQ capture.
Meaning that if a single person would not resign and actually let themselves be captured, that com tower is now another
persons and no one can do anything about it. It will accelerate the persons advantage even further, while harming others
that technically would be in the same position, yet their opponent resigned before they could finish the capture
lazarus_sol (11/15/2022 08:41pm):
I do believe for an rp map, comm towers should be "strategic" points of each kingdom
Counterstyle (11/16/2022 08:54am):
Hi guys, thx for the feedback. The middle its caotic af, true, the idea is use diplomatics, its like... the game cant be balanced in
a small area like that but its made for the roleplay and the alliances.
In the other hand, Ranu, i think you may be right, im afraid about put all those comtowers in the land cause maybe someone
snowballs out of control. I will test it anyways and see what works better. Thx again!



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