| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Cathret (10/11/2022 05:41pm):
Map fully grounded, however if the feedbacks believe it would be great to have an airport, I was thinking about adding a neutral airport at [00,09]. Feel free to play and give some feedbacks to improve the map! |
|
Sol Sage (10/12/2022 06:34pm):
I haven't played the map, but two things to watch for is there seems to be a lot of capture chains at the moment which is typically not a good thing. Furthermore, while I'm not telling you to add an airport, there are a number of mountains that -may- make indirects strong which can be very hard or next to impossible to crack which will result in stalling/stalemates. If you are going to add an airport, it's generally considered a good idea to give an airport to both armies. Otherwise, whoever wins the airport is almost typically going to win, and it being such a high priority objective could seriously skew the map to be played in ways that are generally speaking undesirable. |
|
Cathret (10/12/2022 07:06pm | Edited: 10/12/2022 07:07pm):
Thanks for the feedback! I didn't know about the capture chains being a bad thing; I tried to put a lot of "choice" to be able to capture chain or not, trying to see if it's better to go for one capture chain or the other. For the indirects, having tried the map against myself I really felt they would be very useful indeed. Yes! For the airport I was thinking (thanks for advice from Walker on the Discord) about replacing the two neutral Properties in [00,09] and [17,08] to neutral airports. It would permit better defense possbility but also use them for attacking the the opponent's weak side. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites