Creator: wer123damned || First Published: 05/28/2006 || Players: 2 || Size: 20x20
Categories: None
Rating: 6.29 in 17 ratings
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Comments:
wer123damned (05/28/2006 08:43pm | Edited: 05/28/2006 08:51pm):
Please leave constructive comments

Bans: Grit, Hachi, Sensei

Strategy:
The idea is to defend the bases is any way possible. The mountains provide protection
allowing a defensive indirect to sit there and protect the bases. It is extremly difficult
to gain control of the enemy's bunkers, but if done the players get a strong foot hold in
enemy territory. The ports allow a side attack to gain control of the rear and airport.
That is why the starting base is so far away from the HQ, it makes defending it harder.
XC_Hawk (06/02/2006 08:43pm):
Pretty good, but give BM something to counter FTA
one18lack (06/03/2006 04:20am):
Makes a lot of sense
s128n (06/03/2006 07:04am):
seems like BM has a slight disadvantage due to the small differences in geography for each side
Nazerath E. Sypnos (06/03/2006 10:58pm | Edited: 06/03/2006 11:00pm):
I had trouble figuring out how to get here to leave a comment - being new to a site kinda
sucks.

Anyways, this is a pretty good map, very well thought of, though I have to agree with
s128n that the geographic differences between each base does leave blue moon at a slight
disatvantage: Because the mountains for Blue Moon are set more to the sides, while Orange
Star has them more centered and closer to the HQ, making it easier to defend that middle
area, and shower those coming in from the sides with indirect fire easily and without
moving those units much (or any at all) from their current position, but Blue Moon
will have some trouble of it because of how far apart they are from each other, so they
can only defend
the sides well, but with reduced efficiency when compared to Orange Star.

Other than that difference though, I like the layout, I like the idea, I really like this
map a lot! Solid work my friend! (if you don't mind me calling you a friend anywayz...).
AdvanceBurns37 (06/04/2006 04:34pm):
Good map, work on the geography a little.
Ababy (06/05/2006 11:48am):
The two middle bases are too close together, you should generally keep bases in the middle
at least 3 spaces apart to prevent infantry from just waltzing into the other base instantly.
wer123damned (06/08/2006 08:08pm | Edited: 06/08/2006 08:11pm):
Blue moon Has better control over the ground based attacks, because they can defend and
pin down the bases better. OS can defend the home base better.
After my games are done i might switch the central bases with cities or road.

Creepy Crawly (09/26/2006 03:39pm):
It is simple...
Blue moon in this map is offensive. while OS is more defensive...
the reason blue moon is more offensive is cuz the middle bases can be protected from
infantry by blue moon (with rockets, one of 'em with artillery)...
BUT
look at OS. left base wheeled units are gonna waste some time there...
OS has acces to the middle factories. cuz there is no forest...
while BM has acces to the middle cities cuz there is no forest in the way...

One more thing... Blue moon will have WAAAAYYY less trouble handling wheeled units...
since there is a street crossing from left to right... so i personally think its a pretty balanced
map...
i liked it... ( i know it was a long speech but, i like to give my opinion. maybe change your
mind about this map...)
9
Genius (10/09/2007 03:04pm):
the roads allow OS to zip to the middle factories, blue's kinda screwed



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