Creator: wer123damned || First Published: 05/28/2006 || Players: 2 || Size: 20x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
wer123damned (05/28/2006 08:43pm | Edited: 05/28/2006 08:51pm):
Please leave constructive comments Bans: Grit, Hachi, Sensei Strategy: The idea is to defend the bases is any way possible. The mountains provide protection allowing a defensive indirect to sit there and protect the bases. It is extremly difficult to gain control of the enemy's bunkers, but if done the players get a strong foot hold in enemy territory. The ports allow a side attack to gain control of the rear and airport. That is why the starting base is so far away from the HQ, it makes defending it harder. |
|
XC_Hawk (06/02/2006 08:43pm):
Pretty good, but give BM something to counter FTA |
|
one18lack (06/03/2006 04:20am):
Makes a lot of sense |
|
s128n (06/03/2006 07:04am):
seems like BM has a slight disadvantage due to the small differences in geography for each side |
|
Nazerath E. Sypnos (06/03/2006 10:58pm | Edited: 06/03/2006 11:00pm):
I had trouble figuring out how to get here to leave a comment - being new to a site kinda sucks. Anyways, this is a pretty good map, very well thought of, though I have to agree with s128n that the geographic differences between each base does leave blue moon at a slight disatvantage: Because the mountains for Blue Moon are set more to the sides, while Orange Star has them more centered and closer to the HQ, making it easier to defend that middle area, and shower those coming in from the sides with indirect fire easily and without moving those units much (or any at all) from their current position, but Blue Moon will have some trouble of it because of how far apart they are from each other, so they can only defend the sides well, but with reduced efficiency when compared to Orange Star. Other than that difference though, I like the layout, I like the idea, I really like this map a lot! Solid work my friend! (if you don't mind me calling you a friend anywayz...). |
|
AdvanceBurns37 (06/04/2006 04:34pm):
Good map, work on the geography a little. |
|
Ababy (06/05/2006 11:48am):
The two middle bases are too close together, you should generally keep bases in the middle at least 3 spaces apart to prevent infantry from just waltzing into the other base instantly. |
|
wer123damned (06/08/2006 08:08pm | Edited: 06/08/2006 08:11pm):
Blue moon Has better control over the ground based attacks, because they can defend and pin down the bases better. OS can defend the home base better. After my games are done i might switch the central bases with cities or road. |
|
Creepy Crawly (09/26/2006 03:39pm):
It is simple... Blue moon in this map is offensive. while OS is more defensive... the reason blue moon is more offensive is cuz the middle bases can be protected from infantry by blue moon (with rockets, one of 'em with artillery)... BUT look at OS. left base wheeled units are gonna waste some time there... OS has acces to the middle factories. cuz there is no forest... while BM has acces to the middle cities cuz there is no forest in the way... One more thing... Blue moon will have WAAAAYYY less trouble handling wheeled units... since there is a street crossing from left to right... so i personally think its a pretty balanced map... i liked it... ( i know it was a long speech but, i like to give my opinion. maybe change your mind about this map...) 9 |
|
Genius (10/09/2007 03:04pm):
the roads allow OS to zip to the middle factories, blue's kinda screwed |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites