Creator: caboose_retard_of_blue_team || First Published: 05/28/2006 || Players: 6 || Size: 29x40
















































































































































































































































































































































































































































































































































Categories: None | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Zero_X_Axl (05/29/2006 05:43am):
4/10 Lacks terrain and unit variety. WHAT'S THE POINT OF THOSE UNITS WHEN YOU PRACTICALLY CAN'T ATTACK WITH THEM? |
golden_cow2 (05/29/2006 07:26am):
@ Zero: The goal of the map is to get a T-Copter up to the HQs and go for the east HQ capture. |
caboose_retard_of_blue_team (05/29/2006 01:08pm):
sry for the late rules. RULES FoW definately must be on, the only units that can be constructed are t-copters and infantry units, the purpose of the megatanks is so that no random person can try to go and capture another person's territory |
Shadow Star (05/29/2006 01:24pm):
ok, no rate needed here. this map sucks. Recons and Missiles have a very nice big vision. so you will probably be able to see enemy copters before they reach you. even if your copter survives the first volly, its' going to die by the second area. due to how the rules of AW work, your copter might make it (very big might) to the third enemy line. |
Shinkosai (05/29/2006 01:42pm):
seems everyone here exspects matches to be open fields with standard rules >.> but it's things like this that makes it interesting dammit! This map would only ever work if stealths were implemented and even then this would be a tedious match at best, you'd be abusing bombers to death in the hope of leaving perminent dents in defences to blast a way through overall a very slow moving match not for the impatient, almost more like training for how to survive air vs anti air situations... >.> oh yeah and ban hachi otherwise a match like this would last forever |
Advisor Nick (05/29/2006 02:11pm | Edited: 05/29/2006 02:12pm):
cool map, difficult, almost impossible... |
caboose_retard_of_blue_team (05/29/2006 02:34pm):
ok, i just realized i added way too much crap ... gonna remove like half of this stuff and the last 2 missles when i finish this thing LOL |
Advisor Nick (05/31/2006 02:15pm):
Theres a INCREDIBLE BIG MISTAKE in this map. If you use Sensei COP/SCOP or Hachi SCOP, you can create a barrier thats unpassable...and that makes the game impossible, even more |
caboose_retard_of_blue_team (06/02/2006 01:45am | Edited: 06/02/2006 01:47am):
ok super edits ... THERE OBVIOUSLY SHOULD BE CO BANS, THE ONLY UNITS YOU CAN USE ARE THE 2 COPTORS SO THAT YOU CAN ACTUALLY FINISH THE GAME THIS TIME, T FOR TRANSPORT AND B FOR ATTEMPTS TO DESTROY THE ENEMY LINE, HAVE DECREASED THE DEFENSE AND HOPEFULLY RAISED THE CHANCES OF SURVIVAL THROUGH THE RACE CRUISERS ARE STILL THERE OF COURSE edit: plz do not make attempts to blockade another players starting point, it defeats the purpose of the game and once again makes it unplayable |
jon0007 (06/02/2006 03:43am):
This is preety cool It is going to be tiugh to win. |
Advisor Nick (06/02/2006 05:48pm):
Now looks better, and i like that map a lot, because is more fun and challenge than normal battles |
caboose_retard_of_blue_team (06/03/2006 03:02pm):
thx for the commentaries, keep it up i think that there could be more edits so complain if u feel like it |
jon0007 (06/05/2006 04:16am):
This game is terrible. you have to many things banned. it is borring. |
caboose_retard_of_blue_team (06/09/2006 05:00pm):
this game is meant to be played as a run through kind of game ... i have no idea why you're complaining about a game that isnt meant to be played the regular way ... |
golden_cow2 (06/15/2006 01:57pm):
Here, I have an idea: Repace some of the cities with ports, and then put an Amber infantry on each port. For those of you who don't know, the infantry will disappear at the start ofthe game because it has no HQ, but the site thinks that a unit is on the port so you can't build from it. This will allow the Navy to play a stronger role because they'll be able to move everywhere. |
caboose_retard_of_blue_team (06/21/2006 02:22pm):
thx for the idea |
Fuzzypickles (12/08/2006 02:12pm):
What Land/Sea units are allowed? |
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