Creator: Jam_Ruler || First Published: 06/01/2006 || Players: 2 || Size: 20x20
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Jam_Ruler (06/01/2006 04:30pm):
ok, plenty of bottle neck places here, most obvious is the bottles themselves lol trees/mountains/birdges slow ppl down, keep em tight i worked hard on this, not an expert or anything, rate kindly, dont be a twat and vote a one comments would be appreciated with ur vote |
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oomouwmouw (06/01/2006 04:40pm):
artillary flood would do pretty well on this map... untill someone gets an airport. |
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lazernerd (06/14/2006 05:39am | Edited: 07/20/2006 01:10pm):
the map idea is good but its to much of a chokepoint i did a major edit of this map goto http://awbw.amarriner.com/prevmaps.php?maps_id=15524 to see it |
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jenkins (06/15/2006 05:18pm):
This is a great map! The first one on the site I've ever given a perfect 10, too, though since I only just joined, it doesn't mean quite that much. Anyways, I'd love to join if a slot's open. |
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sirfuxalot (06/16/2006 06:58pm):
thats a nice map. the battle is never in one place and can move around very quickly. 9/10 |
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Fractal (01/13/2007 03:08pm | Edited: 01/13/2007 03:09pm):
Wow, never seen so many chokepoints... and I like chokepoints.... then again, I also like Grit... some piperunners would be great on the pipes to weaken the enemy before they get to your bottle neck... 9/10 because there can always be more chokepoints for artillery and rockets |
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Lord Gulf (01/03/2026 04:04pm):
Cool bottle neck map. Suck to meet an Olaf with winter fury. mountain and alot of forrest. xD |
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