Creator: Mad cow87 || First Published: 09/07/2005 || Players: 3 || Size: 35x25
Categories: None
Rating: 5.07 in 14 ratings
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Comments:
BlitzStrike (07/05/2005 03:43pm):
oh sh*t
(07/06/2005 10:41am):
hehehehehe erm yea
(07/08/2005 01:37pm):
umm. yeah. YC. has to have the biggest idsadvantage i have ever seen. i mean first off. the
MD.s don't do anything. and jsut take up space. second OS and BM. can jsut team up with
bombers, B Copters, and rockets, wipe them all out. and this whole time? Yellow comet is
trying to do as well as OS and BM. but hsa two fronts to worry about. basicly it's gonna be
a battle between OS and BM. Yellow comet is just a small annoyance
(07/08/2005 08:13pm):
ummmmmmm........... Did anyone notice that YC dosen't even have a HQ?
Thefishdude (07/09/2005 08:22am):
There is an HQ, it's hidden in the Medium Tanks.

Thefishdude (07/09/2005 08:25am):
While the page is loading, you'll see it.
Dullahan (07/09/2005 12:12pm):
YC should have the advantage actually - they start out with slightly more funds than OS
and BM combined and they always have the advantage of diverting funds from one front to
the other if needed. Plus, they don't have to wade through a wall of Md tanks to attack
the other players.
Mad shark3000 (07/09/2005 09:02pm):
Also, YC charges up their CO Power more often because of attacks from both sides, which
will make them strong enough to take down the enemy from the two fronts. Plus, they could
delete some of their Md Tanks and move their units in an empty spot to keep their units
guarded from any attacks.
Mad cow87 (07/09/2005 09:08pm):
I'm doing some more playtests. So if you want to join, just go ahead.
Kamuscha (07/10/2005 08:51pm):
The problem is that YC can go through the Wall, while the 2 armies cannot.

For this to really work, the Wall of MD's need to be an army that does not have an active
player. (i.e. someone without an HQ, and the MD's are just cannon fodder)

thats what I think of it, anyhow. ^_^
Thefishdude (07/11/2005 09:18am):
How about this, try putting some units for OS and BM to fight against the MD's so they
can at least try to free up some space so they can pass through easier.
(07/11/2005 09:43am):
this is an odd map, there is no way to cross, the MD tanks are yellow(they should be an
inactive color... like black) and take out the mountains.
Dullahan (07/13/2005 11:59am):
The problem right now is that AWBW does not handle neutral units - they just disappear
when you start the game. Also, don't forget that rockets and bombers will be able to
attack the Md tank wall w/o retaliation. However, it's still a few too many Md tanks - I'd
recommend changing them to tanks at the very least.
Riukken (07/15/2005 05:23am):
You should change the wall of tanks to various units like medium tanks, rockets, anti-air, and
missles then no one could cross.
Other than that the map is pretty good with terrain variety and neutral properties.
7 out of 10.
Mad cow87 (07/25/2005 03:11pm):
I changed my map a little bit.

I decided to add more starting properties for OS and BM to boost their funds at the beginning.
They cauld at least build a T-copter and 3 Infantry on day 1.
I also changed some of the Medium Tanks into various units.


Dullahan (07/26/2005 03:43pm):
I think you deleted YC's HQ...
Mad cow87 (07/29/2005 09:17am):
No I didn't, I just moved it 1 space up with the Rockets and missles in the middle.
Mad cow87 (07/29/2005 09:17am):
Never mind, I'll edit that now.
BlitzStrike (08/16/2005 01:28am):
you know... if we had sturm in awbw...
COeagle (08/22/2005 10:55pm):
All you have to do is either:

-Use a bomber to bomb a weak point in the wall with no SAM nearby, and invade
-Or bomb the HQ area away and capture the HQ.

This will take really long.

PLUS there are SOOOOOO many properties.

Nice Terrain

9/10 really appealing, and good idea.
Gelmax (10/17/2005 07:27pm):
Let's not forget, however, that YC can join the units in the wall for extra funds, it
doesn't matter much till he starts running real low on units.
MechaGojira (10/20/2005 05:14pm):
Hm, is this where the Black Bomb comes in?
Mad cow87 (10/20/2005 05:18pm | Edited: 10/22/2005 09:21am):
Just ban the Blackbomb so it is fair.
death flower (01/18/2006 08:00am):
gritt would do much against the wall of md tanks, but if he is firing his rockets, YC
Mad cow87 (03/11/2006 08:43am):
YC wouldn't care because it charges up their CO Power.
lazernerd (06/22/2006 09:56am):
lol...10/10 just for creativity
Mad cow87 (07/03/2006 11:48am):
Com Towers should help out OS and BM.



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