Creator: Voidnova || First Published: 11/25/2022 || Players: 16 || Size: 36x36
Categories: None
Rating: 2.64 in 11 ratings
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Comments:
soulord (11/25/2022 02:07pm):
How to beat Grey? with inf before 4 turn. Grey beat all except White after 10 turn.
Shadow Star (11/25/2022 02:35pm):
I don't think you've done your math right if you think that 4 turns will allow a bunch of infantry to beat up an MD tank.
considering it will take some countries more than 4 turns to reach Grey Sky
Also not sure why you have a "everyone loses but white in 10 turns" if the challenge is to win in 4 turns.
Voidnova (11/25/2022 05:31pm | Edited: 11/26/2022 02:45pm):
.
Instankillairy (11/25/2022 05:43pm | Edited: 11/25/2022 05:55pm):
Change all the 9 infantry to 9 mechs maybe, but still going up against MDs and rocks is nearly impossible in chokepoints for
just infantry/mechs. White Nova has alot of value in those Megas and Neos though. I wonder if all mechs and missile silos are
adequate to take down that army.
Mewtwo (11/25/2022 05:51pm):
why is amber blaze selectable when there is no amber units
soulord (11/25/2022 08:38pm):
Shadow Star (11/25/2022 02:35pm):
I don't think you've done your math right if you think that 4 turns will allow a bunch of infantry to beat up an MD tank.
considering it will take some countries more than 4 turns to reach Grey Sky
Also not sure why you have a "everyone loses but white in 10 turns" if the challenge is to win in 4 turns.

I mean, anyone against Grey are Beatable in 4 or 5 Turn. The first 2 fall mostly in 4 Day, except Red, Blue, Amber, and
Brown that need 5 Day at least. Grey may Capture their HQs around 7-8 Day so to be clear, anyone beside White are
beatable by Grey around 10 Day.

---

Not only Amber HQ but there also Pink that without troops and Base.

If it's Mech, how White to survive against 3 other base because after White claim either bottom bases.

If all vs White, grey already in 2 silos in Day 3 how white survive after spotted by other. Grey just need to focus on one in
bottom, after that white will struggle to survive. The top Base got defend, and every 3 turns they can train 2 mech or an inf
and a mech in 2 turns.
Voidnova (11/26/2022 02:51pm | Edited: 12/10/2022 10:04pm):
Several things I have to mention. This is everybody against white nova. The factories are meant
for everything to be lab
units but the recon to act like a light or security camera. I forgot to add amber blaze and pink
cosmos but when I can edit the
map I will give the two countries
unique rolls. The outer area that only infantry and mechs can enter is supposed to be an area to
move around and avoid
white nova but has an anti air in it to add some risk to it is sort of like a vent.
Story,
The countries of the wars except white nova world have decided to make a secret research lab
called "Area 69." The lab's
purpose is to study alien nation of white nova and the penguins of cobalt ice, and to create the
ultimate soldier "behemoth."
Each country is given a role to fill. White nova are
the aliens that they are studying. There are only two complete rooms when white nova is about
to escape the containment area.
Please tell be how to improve this map.
I fixed the problem with pink and amber.

lazarus_sol (12/10/2022 10:47pm):
please think twice before making maps
RainyPhantasm (12/11/2022 01:49am):
no his math is right, you can beat md tanks with infantry in 4 turns



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