Creator: soulord || First Published: 11/26/2022 || Players: 16 || Size: 50x50






























































































































































































































































































































































































































































Categories: None | ||
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Comments: |
soulord (11/26/2022 02:10am):
If anyone can help me, to place pre deployments. I got stuck in this size, it's has a bug or some think like that. |
Brent915 (11/26/2022 09:12am):
Ive had the same problem with pre deploys on large maps |
FunnyManInAClownWorld (11/26/2022 01:01pm):
you can't place units pass the 1333rd tile |
Scone (11/26/2022 02:59pm):
Crystal Ice and Acid Rain have their pre-deployed infantry too close to the teleport tiles. If either of those COs is Sami, they can guarantee an HQ capture on one of the players that moves after them. Moving them both 1 space to the left would fix this. |
soulord (11/27/2022 12:45am):
IDK about it's really about 1333th tile because it isn't fix some time less some time more. In 40x50 map that upload, it's rarely happen if inf can be save in 40,10 (CMIIW, it is around 1500th) but some time and mostly can't. So the behavior of the bug is stochastic/unpredictable and unrelated to editing, it may occur by stack data or block data that save the pre deployment. For the Pinguin, and Acid wanna HQ rush, then it's will same as Pink, Red, Blue, Yellow and Black and Grey right? in next turn. Both of them just got 1 turn advance. but the location still equally same like other. For the Sami's Victory March like the title said "Remember Your HQ" that why there some forest and 2 dock in front of HQ. and every HQs if unprotected will capture by Sami's VM, just hide an inf in forest close to teleport. That why, in this map and other I always set unit limit became 40, to reduce the inf spamming and If you can get trust your neighborhood Piperunner can teleport to everywhere and it may or may not help the defend or offence. IDK if we can place unit stay in teleport but if we can do it then should Sami's VM just got advantage not necessary overpower in this map and counterable and or negatable here. here my sample about an unit stay in teleport can be done in game with inf at: https://awbw.amarriner.com/prevmaps.php?maps_id=117117 |
soulord (11/27/2022 12:52am):
Scone (11/26/2022 02:59pm): Crystal Ice and Acid Rain have their pre-deployed infantry too close to the teleport tiles. If either of those COs is Sami, they can guarantee an HQ capture on one of the players that moves after them. Moving them both 1 space to the left would fix this. I think I know what you mean, it took 2 inf to stop Sami after he claimed 15/20 with 10 HP. So, I'm going to do some modifications to the tiles, like mountain like pink or in around HQ area and give them 2 bases instead of 1 |
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