Creator: Hemophobictampon || First Published: 05/25/2024 || Players: 6 || Size: 35x35





























































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
evmaster1 (01/25/2023 04:09am | Edited: 01/25/2023 04:10am):
Congrats on making a map that's both enormous and also extremely restrictive. I know some people are into that, but it's not my cup of tea. Anyway I'll give you a 10 for effort and my therapists phone number if you want. |
Hemophobictampon (02/20/2023 01:19am | Edited: 02/20/2023 01:20am):
This is by far the best comment I have ever gotten. Thank you sir. You're a gentleman/woman and a scholar. I agree with you; in the current lay out players highly pressure the river quadrants/corners, when ideally the map should incentivize them to push into the open lanes/middle of the map. I will try some tweeks to the design. |
Raedel (03/19/2023 02:32am | Edited: 03/19/2023 02:51am):
Kind of bugs me that the airport in the middle is to the north with a sole comm tower to the south, you could try putting two of each on diagonals, letting each side have a reasonably good chance of getting something good out of there. People and the map making experts might consider this a hot mess, but I do like how the four sides will funnel into the middle while at the same time having to pressure the opposing team in each quadrant. You could try putting something in the corners/little lakes, but I also like the idea of refusing to put treasures in the corner. It's a great effort that should encourage strong teamplay. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.