Creator: bardog || First Published: 06/04/2006 || Players: 2 || Size: 11x9
| Categories: None | ||
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| Comments: |
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golden_cow2 (06/04/2006 01:09pm):
What weer you thinkning when you made this map? OS pretty much gets both bases because of the predeployed Mech, and and its just a straight path to the enemy. There is no room for strategy. |
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sirfuxalot (06/04/2006 05:12pm):
You're kind of wrong. It's not easy to take the enemy base beacuse theres about 3 1x2 chokepoints opon the way. It's easier for OS to lose. But still this map isnt very good. Grit is far too powerful here. On small maps there must be no chokepoints or walls. Those just ruin it. |
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bardog (06/10/2006 02:22am):
hmm.... acctully on second thoughts, i think your right about some things here. OS does have a big advantage, and it is quite hard for green earth. Some editing is in order. |
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sirfuxalot (06/16/2006 11:00pm):
you must not know what i mean. a chokepoint is where you stuff an ammored unit in the way and blast away from behind with artillery. GE starts with 2 bases so they dont really need th forward ones because its easy to spam on a small mountainous map like this. I think GE will win, if they can get the center bridges. OS will win if they create an offensive quickly. I think it has a cool sense balance |
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pen (12/14/2012 12:44am):
buckets. |
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