Creator: sullenmatter || First Published: 12/14/2022 || Players: 2 || Size: 20x20
Categories: None
Rating: 8.00 in 1 rating
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Comments:
sullenmatter (12/14/2022 06:24am):
My first map. Tried to give make it interesting from a naval perspective, giving the naval units the ability to lockdown the
airports.

Not sure how well a few unorthodox features will turn out.
First is the starting bases that are deep in enemy territory. Want to see how this effects a game.
Second is the number of starting territories. The idea is to put more premium units on the board quicker, and to incentivize
early naval units for flipping opponents' island cities.
Third, the dual HQs that are fairly vulnerable. Trying to prevent stalling/turtling.
Finally, very narrow, mountainous pathways. I wanted to choke up land based movement to promote naval units and
mechs, which tend to be good in mountains in my experience. This may give too much of an advantage to artillery and
rockets though, not sure.

New to the game in general, so I'm curious whether these features lead to any game-breaking strategies.

Would love some feedback if you get a chance to check it out.
sullenmatter (12/14/2022 05:11pm):
Pushing a Turn1 Artillery to the mainland HQ to harass the forward enemy Base seems good.

Getting that Base under control is key to getting the nearby Port, which seems important in the first few games.



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