Creator: Giantkrow || First Published: 06/05/2006 || Players: 2 || Size: 17x19
Categories: None
Rating: 8.07 in 14 ratings
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Comments:
Giantkrow (06/05/2006 01:35pm | Edited: 06/10/2006 12:02pm):
Please comment on any problems you see.

Link for details:
http://awbw.amarriner.com/forum/viewtopic.php?t=5448
Pointman (06/11/2006 03:30pm):
The ratio of bases to cities is quite high.
Giantkrow (06/11/2006 05:47pm):
Well, we can't have too many bases either, can we? =)
Giantkrow (06/16/2006 08:39am):
Ok, I changed it a little to try and focus the battle towards the middle instead of the sides.
OS has a city placed differently to slow him down on getting to either the base or the city to
counter FTA.
Nahbien (06/16/2006 09:33am):
I'd lower the bases by the hq by 1, which will still leave 3 per side and make HQ capture
more of an option. Also, start a BM infantry on a base to help balance out grabbing that
neutral base.
Giantkrow (06/16/2006 05:52pm):
Changed again slightly. I just changed the cities to bases and bases to cities.
I dunno, it probably needs some playtesting.
x0_000 (07/15/2006 09:05pm):
Uh... why does GE have the infantry?
felix45 (07/15/2006 09:14pm):
yeah, GE goes before GS.....that needs to be fixed. after that it's fine.
Giantkrow (07/16/2006 08:23am):
I fixed it.
I changed the countries so it wouldn't be an OS vs BM map like so many other ones. But I
forgot about the order.
Gunfighter (11/03/2006 08:41pm):
It alright if the players are of equal " smarts " it could turn into
stale mate.

9/10
Valet of Vitriol (12/19/2006 07:24pm):
Definitely a mech flood/artillery map. Where I'm coming from, that's not a good thing.
Tyrael (02/29/2008 09:23pm):
Funding does seem a bit low overall, and starting funds are too high. Letting players build
recons day one can be very dangerous.
DuelStriker (06/24/2008 08:33pm):
I moved it to review until the high funding problem is fixed.



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