Creator: 3Taylor || First Published: N/A || Players: 4 || Size: 35x35
Categories: None
Rating: 0 in 0 ratings
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Comments:
3Taylor (12/21/2022 11:02pm | Edited: 12/24/2022 06:22pm):
Welcome to the map "Redoubts"! In this 2vs2 map, one player from each side has to defend their position, while the second
player from each side has to attack & capture the enemy HQs at the very end.

As a defender, you're given various fortifications & defensible positions far outside of the large wall in the back, hence the
name of the map. Your goal is to delay the enemy for as long as possible, but remember, your defenses *will* ultimately fall. It
is only a matter of time, time that *you* must buy for your teammate.

As an attacker, you're given bases & an airfield at the bottom to start your advance from. Your goal is to smash through the
enemy's defenses as quickly as possible; as every turn that your forces are stalled, the enemy gets closer & closer to your
HQs.

I've never tried making this kind of map before, so please let me know of any balance issues. I will be creating test games, &
making adjustments when necessary. I hope you enjoy the map!

This map is designed to be played with fog enabled, but of course it's not necessary.
Teams: ABBA
3Taylor (12/27/2022 12:54pm | Edited: 01/03/2023 01:11pm):
Update #1

1. Made all cities & comm towers on the battlefield neutral.

2. Moved the defenders' bases one tile away from their defense pipes.

3. Changed the attackers' bases from 4 to 3.

4. Made various minor terrain changes.

[1]: This was done to remove the significant money & attack bonus advantage that the defender had at the beginning of the
game. Now, it'll take time for the defenders to acquire these; at which point they will be on more even terms against the
attackers.

[2]: This was done to prevent the defenders from building piperunners, as they seemed too powerful against the attackers.

[3]: Seeing as the defenders' advantages have been significantly reduced, I felt that 4 bases was a bit excessive.

[4]: Made some terrain adjustments to make sections of the map a bit more balanced or interesting.

Note: I feel that now the attackers may have an unfair advantage, but I am unsure. I will be conducting more test games
before making the map public.



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