Creator: Mex64 || First Published: 01/24/2023 || Players: 5 || Size: 33x36
















































































































































































































































































































































Categories: None | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
VariaStarwild (01/30/2023 09:01pm):
One question.. if this is supposed to be 4v1 against Sturm.. on AW2 final front.. where are Sturm's 4 com towers for his 120/120? (I jest, but not really jesting actually.) |
frjoethesecond (02/14/2023 02:17pm):
As the other commenter said, Sturm should have 4 uncapturable com towers in order to give him his AW2 stats. Nice map regardless. Well done. |
Megawrench (03/02/2023 01:29am):
I think blue and green could use a buff of some kind. Not sure what though. More properties? More starting units? Less of Sturm's units close by? Not really sure, but I just played a match on this map and green/blue got squished fairly quickly, while red and me (yellow) held our ground pretty well. To be fair though, yellow is so far tucked away that Sturm never even got down there properly. Good map though! |
Yippee (03/25/2023 10:40am):
I really liked playing this map, actually feels like a campaign mission! I do feel like the pipes make a huge difference in terms of movement and playstyle. It ends up being a huge indirect combat battle (assuming you make it out of the first 7 days of battle, which I think is possible) as units slowly funnel in the pipes. Perhaps having larger entrances and just overall more play space around the pipe castle? Maybe only 1 layer of pipes? Maybe Sturm's HQ is in a slightly more vulnerable position, like the center of the castle, and it can be attacked from more angles? Maybe more com towers for Sturm to match up against 4 opponents. It also is a bit challenging for Sturm early on since Kanbei is allowed. I had fun playing this map, thank you for the great design! |
duke0802 (02/28/2024 03:06pm):
Yes, overall this is a fun map to try and navigate but the fact that Sturm doesn't have 120/120 makes it nearly impossible to break through enemy walls. Eventually the match turns into a slow crawl that Sturm can't really bust through anywhere. If you're going to allow Kanbei you gotta at least give Sturm a chance. |
duke0802 (03/23/2024 08:46pm):
Looks like the changes you made will greatly help make the match much more competitive. I want to try again ;) |
Myriddin (05/06/2024 01:30pm):
Global Damage COs need to be banned... or else BH will have a fully 1hp army soon enough. |
duke0802 (05/30/2024 11:41am):
For Mex64, are there any recommended starting conditions for the map? |
Stijntje (07/29/2024 02:21pm):
with Sturm as Black Hole it is a breeze. |
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