| Categories: B-Rank, Mixed Base, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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HyperSea (02/08/2023 12:35am | Edited: 02/08/2023 12:38am):
Feedback and criticism always welcome. I like the way the map turned out, but am worried that indirects may be just too powerful given the narrow height of the map and the fact that ocean tiles cut through the center. Property placement feedback in particular would be nice, and I'm wondering if the com towers are too contested or if they're good as they are. If indirects are too much of a problem, I may need to just remake the map but a bit bigger around the edges. |
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HyperSea (12/26/2023 10:33pm):
Small edit (12.26.2023): Added shoals near the HQs. This will allow the person who moves their lander 2nd to not have to worry about the enemy instantly being able to send their lander to the HQ with no counterplay (other than by building an artillery or rocket). Now, only COs with +1 transport mvt could pull this off. |
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