Creator: JHKR || First Published: 06/13/2006 || Players: 8 || Size: 32x40








































































































Categories: None | ||
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Comments: |
JHKR (06/13/2006 09:53am | Edited: 09/27/2007 05:18pm):
I designed this map defensively, hence the first capture being as far away as it is, and only having one unit invade a homeland at any one space (Changed - see below). Meant to be played in FOW, I think, and you may have to ban ALL artillery to make this work right, or else rockets and recons can wreck all kinds of havoc. EDIT: Increased pipe width at the cost of development space. You may still need to ban rockets, too, to prevent shooting across the pipes.) (Oh, and you MUST ban either Hachi, piperunners, or both if you wish; piperunners ruin the effect I want this map to have. Of course, since most people ban Hachi anyway, I guess that's not much of a problem...) Any and all suggestions to improve this map are very welcome. Edit: Yay for comm towers! Won't make it THAT easy, though... (also done in response to a suggestion for terrain variety in the middle.) Edit the third: Once again, not gonna make it easy, but labs are now a part of the game. Suggested CO bans: Big Five (CGHKS), Drake (optional), Sami recommended (advantage on transports can really make a difference here), others at discretion of user Suggested Unit Bans: STEALTH, piperunners (not much of problem if Hachi's banned, but still...), Mega/Neo tanks/black bombs at user discretion Suggested Lab Units: Rocket, B-Ship, Sub, Cruiser, Bomber, Neo/Mega (if not banned), Black Bomb if not banned Edit once more: A country has been changed (BH swapped in for RF), many but not all countries have been moved around, reefs have been moved around, and a shoal area has been added in the middle of everyone's port area. |
Thefishdude (07/01/2006 12:03pm | Edited: 07/01/2006 12:25pm):
Add reefs and more terrain variety in the two middle islands. 7/10 |
sirfuxalot (07/01/2006 01:15pm):
Your idea for the map makes it unplayable. If only one unit can get out at once, it is FAR too easy to defend and the game won't ever end. |
bakabonest (08/24/2006 09:39pm):
....Pretty bad map. Whoever gets the airport can just build undestroyable stealths. Also, a ADvanced Wars is no fun without artilleries. A good map should not require such a major ban. |
jhuni (08/24/2006 10:33pm | Edited: 08/24/2006 10:33pm):
MAJOR FAT *FTA |
JHKR (09/22/2006 05:42pm | Edited: 09/22/2006 05:50pm):
Hm...wait! Yay labs! Once the games on my map are over, I can make artillery/rockets lab units. (The center city on the islands being neutral labs) Think that would improve this map? Also, before I forget to address bakabonest...unless you're addicted to them...I think stealths fall into the Hachi-Colin-Grit level of UBER-BAN. Ban stealths = problem solved. |
JHKR (12/17/2006 11:38am | Edited: 09/27/2007 05:17pm):
See above for latest update. |
DuelStriker (02/02/2008 07:44pm):
Hmm... is this a FFA or team game? As a FFA, it's pretty imbalanced. But if teams were north vs south, the teams should be North: OS, YC, BH and AB vs South: BM, GE, GS and BD. |
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